Description
Describe the bug
I tested it in game, and it runs out of batteries after a little over 23 minutes which makes it borderline unusable. It also accepts ultra-light batteries (2/2) which runs out immediately after you turn it on.
The cheapest headlamp sold by US largest outdoor retailer (Recreational Equipment Incorporated) is advertised as having 6 hours burn-time at its highest setting.
high: 6 hours / 300 lumen (55 meters)
medium: 12 hours / 150 lumen (35 meters)
low: 140 hours / 6 lumen (8 meters)
Reference:
"Black Diamond Astro 300 Headlamp" costs $19.95 compared to $40 for the pre-apocalypse price of the in-game headlamp. It weighs 75 grams compared to in-game 520 grams.
https://www.rei.com/product/202772/black-diamond-astro-300-headlamp
Attach save file
N/A
Steps to reproduce
Spawn a headlight and a light battery, load it and turn it on. Do the same with a very light battery.
Expected behavior
I expect it to work for a couple of hours at the very least.
Proposed solution: Make it take medium batteries (56/56).
According to this site LEDs produce 80-152 lumen per watt, so a 300 lumen LED headlamp it should have a power consumption between 2-3.5 W. Does the json flag LIGHT_300
stand for 300 lumen?
If we say it's 3W and a medium battery is 56 kJ it should run for 3W / 56 kJ = 18666.66 seconds ~ 5.185 hours, which is close enough to the 6 hours expected.
We shouldn't need to specify power draw for LED sources, we can calculate it from lumen emitted and adjust it with json flags specifying conversion efficiency.
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0.14393.7428 (1607)
- Game Version: d515611 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
Activity