Skip to content

The headlamp is severely under-powered compared to a real-life equivalent. #77394

Closed
@ampersand55

Description

Describe the bug

I tested it in game, and it runs out of batteries after a little over 23 minutes which makes it borderline unusable. It also accepts ultra-light batteries (2/2) which runs out immediately after you turn it on.

The cheapest headlamp sold by US largest outdoor retailer (Recreational Equipment Incorporated) is advertised as having 6 hours burn-time at its highest setting.

high: 6 hours / 300 lumen (55 meters)
medium: 12 hours / 150 lumen (35 meters)
low: 140 hours / 6 lumen (8 meters)

Reference:

"Black Diamond Astro 300 Headlamp" costs $19.95 compared to $40 for the pre-apocalypse price of the in-game headlamp. It weighs 75 grams compared to in-game 520 grams.

https://www.rei.com/product/202772/black-diamond-astro-300-headlamp

Attach save file

N/A

Steps to reproduce

Spawn a headlight and a light battery, load it and turn it on. Do the same with a very light battery.

Expected behavior

I expect it to work for a couple of hours at the very least.

Proposed solution: Make it take medium batteries (56/56).

According to this site LEDs produce 80-152 lumen per watt, so a 300 lumen LED headlamp it should have a power consumption between 2-3.5 W. Does the json flag LIGHT_300 stand for 300 lumen?

If we say it's 3W and a medium battery is 56 kJ it should run for 3W / 56 kJ = 18666.66 seconds ~ 5.185 hours, which is close enough to the 6 hours expected.

We shouldn't need to specify power draw for LED sources, we can calculate it from lumen emitted and adjust it with json flags specifying conversion efficiency.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.14393.7428 (1607)
  • Game Version: d515611 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

Additional context

No response

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Assignees

No one assigned

    Labels

    (S1 - Need confirmation)Report waiting on confirmation of reproducibility

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions