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Spell menu gets squashed into ueslessness with long spell names #77116

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@Keltas

Description

Describe the bug

With the addition of hedge magic in the Xedra Evolved mod came magic squares and their long names. In particular the culprit here is "To Cause the Spirits to Bring us Anything We May Wish to Eat or to Drink". It stretches the name box so far that the information about the spell on the right is illegible.
Removing the spell in question makes the spell menu readable but still squashed a bit by the next longest name.

Attach save file

N/A

Steps to reproduce

Start the game as "XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" who starts with the spell in question.

Expected behavior

For the spellbook box to either resize, to cut the long spell name short using ellipsis (...) or to continue on the next line.

Screenshots

Bug

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.5011 (22H2)
  • Game Version: ec0b796 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Magiclysm [magiclysm],
    Xedra Evolved [xedra_evolved],
    DinoMod [DinoMod],
    Megafauna [megafauna],
    Bombastic Perks [bombastic_perks],
    Keltas Mod [kelmod],
    Xedra Class Unrestriction [xedra_unrestriction],
    Useful Helicopters Experimental [useful_helicopters],
    Tamable Wildlife [Tamable_Wildlife],
    Mind Over Matter [mindovermatter],
    Martial Mastery [perk_melee_system]
    ]

Additional context

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    Labels

    <Bug>This needs to be fixedImGuiAnything related to the new ImGui UI for SDL/tiles or ImTui for curses buildsInfo / User InterfaceGame - player communication, menus, etc.

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