Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Built in mod] Bombastic perks has mistakingly labeled the perks as neutral mutations, allowing them to be obtained by geneticly unstable #75622

Open
Alithsko opened this issue Aug 12, 2024 · 4 comments
Labels
Mods: Bombastic Perks Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (S2 - Confirmed) Bug that's been confirmed to exist

Comments

@Alithsko
Copy link

Describe the bug

Just as the title says, the bombastic perks built in mod has neutral mutations for it's perks, by using mutagen or in my case genetically unstable, you can get perks for nearly free

Attach save file

N/A

Steps to reproduce

  1. Use the mod in creating a world (Bombastic Perks)
  2. Either use generic mutagen or take genetically unstable or genetic chaos, robust genetics will make this faster
  3. After waiting you have a fairly good chance to get a perk as a mutation, the more regular mutations you have the higher of a chance you have to get a perk instead due to it being neutral rather than positive

Expected behavior

Perks were not intended to be mutations, they were mistakenly labeled as mutations rather than a trait and were never supposed to be obtained randomly for free by being genetically unstable, they may also be mistakenly flagged as purifiable, so that may need to be checked too

Screenshots

image
image
image
image

Pictured: 4 perks at level 2

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.4651 (22H2)
  • Game Version: 6b4c4d9 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Extra Mutated Scenarios [extra_mut_scens],
    Generic Guns [generic_guns],
    Translate Complex Dialogue [translate_dialogue],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills],
    Tamable Wildlife [Tamable_Wildlife],
    Bombastic Perks [bombastic_perks]
    ]

Additional context

My character has started the game with both genetically unstable and robust genetics

@Alithsko Alithsko added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Aug 12, 2024
@GuardianDll
Copy link
Member

GuardianDll commented Aug 12, 2024

this can and should be fixed the same way #74612 was fixes
maybe even better, because all of it may operate within EoC, don't even need any code to support it

@Maleclypse
Copy link
Member

Or just give all the perks "valid": false,

@Maleclypse
Copy link
Member

Also while I was there I looked and they all have "purifiable": false,

@Maleclypse
Copy link
Member

this can and should be fixed the same way #74612 was fixes maybe even better, because all of it may operate within EoC, don't even need any code to support it

I do fully support giving better EOC support rather than using you.mutate in c++ for this.

@Maleclypse Maleclypse added (S2 - Confirmed) Bug that's been confirmed to exist Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Mods: Bombastic Perks and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Aug 13, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Mods: Bombastic Perks Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (S2 - Confirmed) Bug that's been confirmed to exist
Projects
None yet
Development

No branches or pull requests

3 participants