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Map extras spawning on previously visited tiles, and monster spawns higher than usual #74697

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@thomasmackrell

Description

Describe the bug

I'm not sure if it's a bug as much as it is just a new feature, but I was asked to submit a report so I'm doing so.

I'm getting map extras spawning on tiles that I have had pass through my reality bubble already, which I don't believe has happened before. In the save file I'm submitting, some web spinning spiders have spawned on a swamp tile a few spaces south of the evac shelter spawn at Level 0, -1'61, 1'43. I've also got a couple of ponds spawning in swamp tiles one tile Northwest and another pond spawning a tile north of that pond. -1'53 1'39 also spawned a mass grave in the Isherwood farms, in front of the outbuilding that Luke Isherwood resides in.

Monster spawning also seems to be occurring more frequently than usual as well-I ran into a thing and a polyp southwest of the evac shelter spawn.

Attach save file

Whately-trimmed.tar.gz

Steps to reproduce

The map extra spawning should reproduce if the time ingame advances.

Expected behavior

I expected for the game world not to spawn any extras after I visited them.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.22621.3737 (22H2)
  • Game Version: cdda-experimental-2024-06-19-1857 e4840ea [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

Additional context

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