Closed
Description
Describe the bug
Character begins with "Hunted" Scenario, eventually kills the relentless zombie hulk, but more spawn en masse.
Attach save file
Steps to reproduce
- Make character with "Hunted" scenario
- Play until relentless zombie hulk is encountered
- Kill relentless zombie hulk
- "Hunted" trait is not dropped, nor is there any indication of the defeated enemy (mission, achievement, etc)
- Inevitably encounter another, or even multiple others, especially around other monsters
Expected behavior
The "Hunted" scenario is supposed to end when the relentless zombie hulk is killed. Then, the "Hunted" trait should resolve, and the mission be completed successfully.
Screenshots
No response
Versions and configuration
- OS: Windows 11
- Game Version: fcbf5b6 (64-bit) (Launched via Catapult)
- Graphics Version: Tiles
- Ingame Language: English
- Mods Loaded: dda, no_npcs_food, personal_portal_storms, no_fungal_growth
Additional context
I use the Catapult launcher to launch CDDA. I have used the debug menu before, but not to alter or edit missions/monsters. I sometimes quit with Alt-4. I killed the first nemesis I found with a grenade.
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