Closed
Description
Describe the bug
When walking into some vehicle tiles (notably (modded?) large guns), the cramped effect lingers even after leaving the vicinity of vehicles.
Attach save file
Steps to reproduce
- Walk into a cramped tile (possibly with broken components).
- Leave tile/vehicle.
- Stay cramped.
Expected behavior
I expected cramped to be removed immediately after leaving said cramped tile, or at the very least go away over time.
Screenshots
Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.4412 (22H2)
- Game Version: 9e4e759 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Aftershock [aftershock],
<color_cyan>Arcana and Magic Items [Arcana],
<color_light_blue>BL9-100%-monster-resilience-version [BL9_100monres],
<color_light_green>Cataclysm++ [Cata++],
<color_light_red>Secronom [secronom],
<color_light_red>Secronom+ Lore Expansion [secronom_lore_expansion],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Mind Over Matter [mindovermatter],
Xedra Evolved [xedra_evolved],
Medieval Mod Reborn [Medieval_Mod_Reborn],
MST Extra [MST_Extra],
<color_cyan>Arcana/<color_light_green>Cata++ Patchmod [Arcana_Cata++_Patch],
<color_cyan>Arcana/Aftershock Patchmod [Arcana_aftershock_Patch],
<color_cyan>Arcana/Magiclysm Patchmod [Arcana_Magiclysm_Patch],
<color_light_blue>Lighter Weariness [light_weariness],
Mythical Martial Arts [MMA],
<color_yellow>Mythical Martial Arts - Mods Extension [MMA_Mods_Extension],
Vampiric Stuff [vamp_stuff],
Vampiric Stuff + Arcana Mod Extension [vamp_stuff+arcana],
Dorf Life [Dorf_Life],
Tankmod: Revived [Tankmod_Revived],
Blazemod - Vehicle Additions Pack [blazemod],
Miscellaneous Magiclysm Expansions [demon_spider_a],
No Bionic Slots [no_cbm_slots],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills]
]
Additional context
No response
Activity