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Alien grass disappearing does not clean up the map memory of it #73723

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@NetSysFire

Description

Describe the bug

image

and one step to the right:

image

Attach save file

n/a

Steps to reproduce

  1. Go into a thick forest. A thick forest is ideal because of many trees blocking your vision.
  2. Go into the debug menu and activate the EOC_PORTAL_GRASS_CHANGE eoc. Optionally do it multiple times if the placement is not ideal.
  3. Wait for some minutes until the alien grass disappears.
  4. Move around.
  5. While the alien grass has disappeared and visible tiles look as expected, the map memory is wrong for unseen tiles and does not update.

Expected behavior

Map memory updates after an eoc that transforms terrain or furniture.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
  • Game Version: cdda-experimental-2024-05-11-0903 d78e605 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Slowdown Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

Additional context

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    (S1 - Need confirmation)Report waiting on confirmation of reproducibility<Bug>This needs to be fixedEOC: Effects On ConditionAnything concerning Effects On ConditionMechanics: Map MemoryPerformance issues, weird behavior, improvements to map memory feature[C++]Changes (can be) made in C++. Previously named `Code`

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