True random mutations from Genetically Unstable and Genetic Chaos give unexpected mutations from mods #73658
Labels
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
The "true random" mutation mechanic needs a way to exclude certain mutations like:
I have seen all of these in normal gameplay, and it really takes me out of the experience to see a mutation that I clearly shouldn't get.
Attach save file
Hewlett Bay Park-trimmed.tar.gz
Steps to reproduce
Expected behavior
The mentioned mutations shouldn't be considered as valid by true random mutations. Perhaps by way of a category blacklist?
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Magiclysm [magiclysm],
Xedra Evolved [xedra_evolved],
Bombastic Perks [bombastic_perks]
]
Additional context
No response
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