Open
Description
Describe the bug
(This was encountered when adding and testing content for a mod)
So I'm having a slight issue concerning monster drops, wherein an evolved variant of a monster is dropping the same loot as the unevolved variant. (When the evolved variant is supposed to have specific drops)
The loot drops for the evolved variant, when spawned through debug, are correct.
The loot drops when spawned as the unevolved variant (and then upgraded) retain the original loot drops.
Attach save file
N/A
Steps to reproduce
- Spawn an enemy that can evolve into a different enemy with a different loot drop defined
- Once the enemy evolves, kill it.
- Same loot drops as the unevolved variant
Expected behavior
That the evolved variant would drop its intended drops.
Screenshots
No response
Versions and configuration
-iOS
-ab8d84c
Additional context
No response
Activity