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Description
Describe the bug
See title.
Attach save file
n/a
Steps to reproduce
- Generate some scent.
- Teleport somewhere else. In this case some forest a dozen overmap tiles away.
Expected behavior
Scent gets reset or something. Short-range teleports behave fine. Long-range ones do not.
I first thought this was a problem of the game not redrawing the overlay but this is apparently not the case, as I saw when I teleported into solid earth for testing.
Screenshots
No response
Versions and configuration
- OS: Linux
- OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
- Game Version: 84b2f37 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
Additional context
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Low priority issues: things which are e.g exotic, minor and/or hard to encounterThis needs to be fixedDebugging and troubleshooting the game, also includes the debug menuNot particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!Changes (can be) made in C++. Previously named `Code`
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