V
list on the very first turn of a game can show you monsters you can not actually see
#69532
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Mechanics: Map Memory
Performance issues, weird behavior, improvements to map memory feature
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
Noticed while testing stuff.
Attach save file
n/a. this is in-memory only, so attaching a save will not have any effect.
Steps to reproduce
road_nesw_manhole
.V
, go through the entire list.Expected behavior
Generate the vision cache a bit earlier.
@esotericist helped determine the cause of the issue in the devcord.
Since this is of quite low gameplay impact I assigned this low priority.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
Additional context
No response
The text was updated successfully, but these errors were encountered: