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Merchant improvements: Large sales and item requests #68015
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Maybe they can inform you via two-way radio when they have news for.you? |
But if Deb can't pay well for something, you should listen to offers from other merchants looking for the same item. Competition is important for an economy system. |
Maybe some day, but we're not talking about a very large scale economy here. |
I'm not talking about that either, but rather the probability of receiving requests from different merchants for the same item.
In either case, the player could complete both requests. |
Coming back to the question...
Another option can be added to this list, and that is that Deb could pay with credit. For example, for an item worth $2,000, Deb pays $300 in cash and $1,700 in credit. With that credit, the player can obtain other items only from the same vendor/faction (a slight disadvantage over option 1). Maybe with some limit per day, since Deb will get new items as time goes by. The credit could be represented by a promissory note. |
Great ideas all around. I'm especially interested in item requests, either from or to merchants. It's far too easy to be missing that one thing you need, and tapping into a wider network to help you find it would be tremendously valuable. Even if it took longer and cost more. |
Is your feature request related to a problem? Please describe.
This is something Kevin and I came up with when talking about a different game and I thought I should jot it down where we can remember.
As we move towards having more and more interesting merchants, we do need to improve the mercantile system. One way to do this is to limit the ability of merchants to trade for all the phat lewt you acquire, without blocking them entirely.
Solution you would like.
"deb" in this case is stand in for any major merchant of course. This mechanic would also work great for a faction camp trading post.
Describe alternatives you have considered.
We need a whole economy system, this doesn't necessarily have to be part of it but I think as we get more and more role for trading it will help a lot to reduce the problem of "I found this one valuable item and so I bought everythign in store and money means nothing now"
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