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Stealth support. #63

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@kevingranade

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Add a "spotted" and "identified" flag to the monster structure. Might expand to more flags in the future. "visibility"?
Add a perception check in ??? to determine if the monster is spotted, and another to determine if it's identified.
Augment game::draw_ter() or monster::draw() to either draw nothing, an alternate glyph*, or the actual glyph for the monster.
Also need to augment game::mon_info() to only display spotted/identified monsters.
Need to make sure non-monster glyphs don't appear on this list, need another flag for that?
Same for look_around readout.

*Examples of alternate glyphs: triffid: sapling zombie: corpse

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