Chemical Imbalance triggers too often #60463
Labels
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
Once I get the mutation 'Chemical imbalance' I'll get spammed with its effects. Sometimes I suffer from more than half of them in a single hour. It can even happen that I get the same effect three or more times in a single hour.
Looking at the this chunk in suffer.cpp shows, that instead of choosing one effect every x hours it can occur, that you get every effect at once, if unlucky.
@Maleclypse suggested, that it should be changed to pick 1 effect every 2 to 4 hours instead. And I'd say, it should be moved to an EOC instead of being hardcoded.
Steps to reproduce
Expected behavior
I only get one effect every few hours.
Screenshots
Screenhot with only the bad effects of Chemical Imbalance:
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
Additional context
No response
The text was updated successfully, but these errors were encountered: