-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Magiclysm] Wolfshead Cufflinks changes stats permanently #54343
Comments
If the temp mutations make stat changes, shouldn't they reapply when activating the cufflinks again?? Can you test if you are able to keep gaining Strength & losing Intelligence thru subsequent activations?? I wonder if this is related to #53111 in any way . . . |
It is a repeatable process, you continue to gain strength and lose int. I tried it earlier for amusement |
This still seems to be an issue--could one solution be adding a Trait, let's call it 'Lycanthrope' that is added when the aura wears off that adjusts your stats to compensate, is removed when the ring is activated again, repeat with each use? Alternatively if it's possible to reuse spell components (or returning it to your inventory upon aura expiration) there might be an option of turning shapeshifting into a spell with the cufflinks as a component instead and bake the permanent compensatory stat adjustment into the spell effect? |
After checking on the discord KorGgenT he seemed to expect the stats to revert to normal after the aura wears off, and after some additional testing I can't seem to duplicate the bug across existing or fresh characters--the stats are returning to their initial values. Can you share how you were getting the compounding permanent stat changes? |
I can't reach the version I was on at the time anymore, but I can't seem to repeat it under the same conditions anymore either. Originally how it would seem to work for me; It really didn't require anything else for me to do besides that. |
Describe the bug
The activation of Wolfshead cufflinks changes the Strength stat by +2 and intelligence stat by -3 after the werewolf aura wears off.
Steps to reproduce
Expected behavior
I expected the aura to only change the stats temporarily, but after waiting out the duration, some stat changes became permanent.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Aftershock [aftershock],
Blaze Industries [blazeindustries],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
DinoMod [DinoMod],
Mythical Martial Arts [MMA],
Graphical Overmap [Graphical_Overmap],
Graphical Overmap Magiclysm [Graphical_Overmap_Magiclysm],
Bionic Slots [cbm_slots],
Stats Through Kills [stats_through_kills],
SpeedyDex [speedydex]
]
Additional context
I already have a probable cause, The aura_werewolf is the only item so far that seems to give the player temporary mutations with inherent changes to stats (Apex Predator[PRED4], Large[LARGE_OK]), the mutations seem to align with the permanent stat changes and I assume it doesn't return the stats when the mutations are removed.
If I'm correct than I'm not real certain of a good fix besides removing those mutations from what is given.
The text was updated successfully, but these errors were encountered: