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[Magiclysm] Add the aenor, a giant heron riding mount
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
#78782
opened Dec 27, 2024 by
Standing-Storm
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Removes damage from archery bracers, adds weakpoint accuracy.
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
#78731
opened Dec 22, 2024 by
CwasCard
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[Magiclysm/MoM/Xedra Evolved] Update potion fruit / matrix elixirs / goblin fruit to use consumption EoCs
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#78712
opened Dec 22, 2024 by
Standing-Storm
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Mark some specific furnitures/terrains examine as always allowed in faction territory
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Magiclysm
Anything to do with the Magiclysm mod
#78631
opened Dec 17, 2024 by
RenechCDDA
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Fix recipe requirement inheritance
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Magiclysm
Anything to do with the Magiclysm mod
NPC snippets overhaul, part 5. Replace obsoleted/Docs
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Missions
Quests and missions
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods
Issues related to mods or modding
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#77376
opened Oct 27, 2024 by
Uwuewsky
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Add PULL_WEAPON monattack and use in relevant areas
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
[Magiclysm] Dragon Heart
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Mapgen: Can't start Last Mage on Earth scenario with only Mind Over Matter and Magiclysm
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
(S2 - Confirmed)
Bug that's been confirmed to exist
#76062
opened Aug 30, 2024 by
Psithief
[Magiclysm] Druid shapeshifting questgiver
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Melee
Melee weapons, tactics, techniques, reach attack
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#75081
opened Jul 18, 2024 by
Standing-Storm
•
Draft
(Magiclysm) Ravenfolk should have black wings and skin/feathers
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
SDL: Tiles / Sound
Tiles visual interface and sounds.
<Suggestion / Discussion>
Talk it out before implementing
#74819
opened Jun 28, 2024 by
Satellite-SLickers
Crafting override. Renovamen Healing effect overriding any crafting process
Mods: Magiclysm
Anything to do with the Magiclysm mod
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
stale
Closed for lack of activity, but still valid.
#74295
opened Jun 3, 2024 by
The-Curiosity-OG
JSONize spell skill failure
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: Xedra Evolved
Anything to do with Xedra Evolved
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#70506
opened Dec 29, 2023 by
Maleclypse
[Xedra Evolved, Magiclysm] Allow Paraclesians to get Magiclysm attunements
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
(S2 - Confirmed)
Bug that's been confirmed to exist
<Suggestion / Discussion>
Talk it out before implementing
#68352
opened Sep 26, 2023 by
rty275
Instant learning of Magiclysm spells
[C++]
Changes (can be) made in C++. Previously named `Code`
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
(S2 - Confirmed)
Bug that's been confirmed to exist
#68273
opened Sep 23, 2023 by
caseyc37
XE: can't cast any mad scientist spells except Spark
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
(S2 - Confirmed)
Bug that's been confirmed to exist
#65212
opened Apr 20, 2023 by
Adomatic
Magiclym: Negative Foods, able to eat forever
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Mods: Magiclysm
Anything to do with the Magiclysm mod
(S2 - Confirmed)
Bug that's been confirmed to exist
#65040
opened Apr 13, 2023 by
DillonSimeone
Enchantments are not considered in the player displayed DPS
Info / User Interface
Game - player communication, menus, etc.
Items / Item Actions / Item Qualities
Items and how they work and interact
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
(S2 - Confirmed)
Bug that's been confirmed to exist
#63982
opened Mar 6, 2023 by
Maleclypse
Nitro boost doesn't damage the enemy.
<Bug>
This needs to be fixed
Mods: Magiclysm
Anything to do with the Magiclysm mod
(S2 - Confirmed)
Bug that's been confirmed to exist
#62598
opened Dec 6, 2022 by
bocchisaimu
Can't cast Jury Rig spell from Biotek attunement
Mods: Magiclysm
Anything to do with the Magiclysm mod
(S2 - Confirmed)
Bug that's been confirmed to exist
#59990
opened Aug 7, 2022 by
Blueflowerss
Aura of Greater Acid Resist and Aura of Acid Resist are not doing their jobs.
Info / User Interface
Game - player communication, menus, etc.
Mods: Magiclysm
Anything to do with the Magiclysm mod
(S2 - Confirmed)
Bug that's been confirmed to exist
#55221
opened Feb 8, 2022 by
DoctorGoat
[Magiclysm] Wolfshead Cufflinks changes stats permanently
Mods: Magiclysm
Anything to do with the Magiclysm mod
(S2 - Confirmed)
Bug that's been confirmed to exist
#54343
opened Jan 13, 2022 by
Savengrr
[Magiclysm] Pain Split doesn't account for differing max health
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
#53383
opened Dec 12, 2021 by
Sohex
Magiclsysm - Skeleton key charges - Item Charge use bypass via Examine Terrain
<Bug>
This needs to be fixed
<Exploit>
Unintended interactions or behavior, usually breaking how the game is balanced
Items / Item Actions / Item Qualities
Items and how they work and interact
Mods: Magiclysm
Anything to do with the Magiclysm mod
#50852
opened Aug 17, 2021 by
chrispikula
(Magiclysm) learning new spells change preexisting keybinds
<Bug>
This needs to be fixed
Controls / Input
Keyboard, mouse, keybindings, input UI, etc.
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
#50465
opened Aug 3, 2021 by
SariusSkelrets
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