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Issues list

[Magiclysm] Add the aenor, a giant heron riding mount astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#78782 opened Dec 27, 2024 by Standing-Storm Loading…
Removes damage from archery bracers, adds weakpoint accuracy. astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
#78731 opened Dec 22, 2024 by CwasCard Loading…
[Magiclysm/MoM/Xedra Evolved] Update potion fruit / matrix elixirs / goblin fruit to use consumption EoCs astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#78712 opened Dec 22, 2024 by Standing-Storm Loading…
Mark some specific furnitures/terrains examine as always allowed in faction territory astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Magiclysm Anything to do with the Magiclysm mod
#78631 opened Dec 17, 2024 by RenechCDDA Loading…
Fix recipe requirement inheritance astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Magiclysm Anything to do with the Magiclysm mod
#78572 opened Dec 14, 2024 by Procyonae Draft
NPC snippets overhaul, part 5. Replace obsoleted/Docs astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Missions Quests and missions Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods Issues related to mods or modding NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77376 opened Oct 27, 2024 by Uwuewsky Loading…
Add PULL_WEAPON monattack and use in relevant areas astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#76747 opened Sep 30, 2024 by b3brodie Draft
[Magiclysm] Dragon Heart astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#76222 opened Sep 5, 2024 by Naadn Draft
2 of 5 tasks
[Magiclysm] Druid shapeshifting questgiver astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Melee Melee weapons, tactics, techniques, reach attack Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding NPC / Factions NPCs, AI, Speech, Factions, Ownership
#75081 opened Jul 18, 2024 by Standing-Storm Draft
(Magiclysm) Ravenfolk should have black wings and skin/feathers Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies SDL: Tiles / Sound Tiles visual interface and sounds. <Suggestion / Discussion> Talk it out before implementing
#74819 opened Jun 28, 2024 by Satellite-SLickers
Crafting override. Renovamen Healing effect overriding any crafting process Mods: Magiclysm Anything to do with the Magiclysm mod (S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.
#74295 opened Jun 3, 2024 by The-Curiosity-OG
JSONize spell skill failure Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: Xedra Evolved Anything to do with Xedra Evolved (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#70506 opened Dec 29, 2023 by Maleclypse
[Xedra Evolved, Magiclysm] Allow Paraclesians to get Magiclysm attunements Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Xedra Evolved Anything to do with Xedra Evolved (S2 - Confirmed) Bug that's been confirmed to exist <Suggestion / Discussion> Talk it out before implementing
#68352 opened Sep 26, 2023 by rty275
Instant learning of Magiclysm spells [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding (S2 - Confirmed) Bug that's been confirmed to exist
#68273 opened Sep 23, 2023 by caseyc37
XE: can't cast any mad scientist spells except Spark Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Xedra Evolved Anything to do with Xedra Evolved (S2 - Confirmed) Bug that's been confirmed to exist
#65212 opened Apr 20, 2023 by Adomatic
Magiclym: Negative Foods, able to eat forever <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Mods: Magiclysm Anything to do with the Magiclysm mod (S2 - Confirmed) Bug that's been confirmed to exist
#65040 opened Apr 13, 2023 by DillonSimeone
Enchantments are not considered in the player displayed DPS Info / User Interface Game - player communication, menus, etc. Items / Item Actions / Item Qualities Items and how they work and interact Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Xedra Evolved Anything to do with Xedra Evolved (S2 - Confirmed) Bug that's been confirmed to exist
#63982 opened Mar 6, 2023 by Maleclypse
Nitro boost doesn't damage the enemy. <Bug> This needs to be fixed Mods: Magiclysm Anything to do with the Magiclysm mod (S2 - Confirmed) Bug that's been confirmed to exist
#62598 opened Dec 6, 2022 by bocchisaimu
Can't cast Jury Rig spell from Biotek attunement Mods: Magiclysm Anything to do with the Magiclysm mod (S2 - Confirmed) Bug that's been confirmed to exist
#59990 opened Aug 7, 2022 by Blueflowerss
Aura of Greater Acid Resist and Aura of Acid Resist are not doing their jobs. Info / User Interface Game - player communication, menus, etc. Mods: Magiclysm Anything to do with the Magiclysm mod (S2 - Confirmed) Bug that's been confirmed to exist
#55221 opened Feb 8, 2022 by DoctorGoat
[Magiclysm] Wolfshead Cufflinks changes stats permanently Mods: Magiclysm Anything to do with the Magiclysm mod (S2 - Confirmed) Bug that's been confirmed to exist
#54343 opened Jan 13, 2022 by Savengrr
[Magiclysm] Pain Split doesn't account for differing max health <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod
#53383 opened Dec 12, 2021 by Sohex
Magiclsysm - Skeleton key charges - Item Charge use bypass via Examine Terrain <Bug> This needs to be fixed <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced Items / Item Actions / Item Qualities Items and how they work and interact Mods: Magiclysm Anything to do with the Magiclysm mod
#50852 opened Aug 17, 2021 by chrispikula
(Magiclysm) learning new spells change preexisting keybinds <Bug> This needs to be fixed Controls / Input Keyboard, mouse, keybindings, input UI, etc. Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA
#50465 opened Aug 3, 2021 by SariusSkelrets
ProTip! Find all open issues with in progress development work with linked:pr.