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Inconsistent and too low cost of storing items in rope #49066

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@Salty-Panda

Description

Describe the bug

The rope had a pocket added to it as a method to carry long items early game when you don't have any sufficiently big backpack. It comes with a strong disadvantage of very high cost to store/retrieve items from it.

It's possible to use an option to circumvent this high move cost.
image

The displayed cost is false.
It only takes roughly 3s to store a long item in rope.

Steps To Reproduce

Wield long item, wear rope.
Attempt to pick up another long item, in prompt select store in inventory. It takes roughly 5 seconds only.

Wield long item, wear rope.
Attempt to store in rope the other long item. It takes roughly 3 seconds only.

Expected behavior

Both options will take at least 30s.

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 2004
  • Game Version: 418b45d [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bionic Professions [package_bionic_professions],
    Aftershock [aftershock],
    Blaze Industries [blazeindustries],
    Magiclysm [magiclysm],
    DinoMod [DinoMod],
    Crazy Cataclysm [crazy_cataclysm],
    No Rail Stations [No_Rail_Stations],
    Graphical Overmap [Graphical_Overmap],
    Graphical Overmap Magiclysm [Graphical_Overmap_Magiclysm],
    No Fungal Monsters [No_Fungi],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills]
    ]

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    <Bug>This needs to be fixed<Exploit>Unintended interactions or behavior, usually breaking how the game is balancedItems: ContainersThings that hold other things

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