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Uncanny Dodge spends too much energy on dodge #37995

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@GGgatherer

Description

Describe the bug

Its description says 6J activation and 6J per turn. And it's true... unless it actually procs, then it'll spend about 80kJ on evade (yes, not just 80J. Eighty kilojoules.)

Steps To Reproduce

Make a character with UD and some energy storage, activate it near melee zeds, see what happens.

Expected behavior

Either it shouldn't guzzle biopower like there's no tomorrow or it should say it does so in its description.

Versions and configuration

  • OS: Windows 7x64
  • Game Version: 0.D-12235-g3a8c5fb [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Modular Turrets [modular_turrets],
    Salvaged Robots [Salvaged_Robots],
    Alternative Map Key [alt_map_key],
    sees-player icon, retrodays [sees_player_retro],
    Stats Through Skills [StatsThroughSkills]
    ]

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    BionicsCBM (Compact Bionic Modules)Game: BalanceBalancing of (existing) in-game features.staleClosed for lack of activity, but still valid.

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