Open
Description
Following the discussion here, I'll be making a list of reasonably small changes and additions to the game that would make the game more playable for players who are forced to use screen-reader software to "see" the game screen due to disabilities of vision. All of this obviously applies only to "console" builds of the game.
- Accessible readouts - In combination with the log-less mode, there will be enough empty space on the sidebar to display some information that can't be easily tracked via screen-reader software. Things like the current sight radius in tiles, the heading of the currently driven vehicle, the direction and distance to nearest hostile monster, etc. Also in this mode, heavily symbolized readouts in the status section of the sidebar could be converted to plain text, like time-of-day tracking, non-numeric healthbars (would display readable, if shortened, descriptions, like "GOOD", "INJURD", "MNGLD", etc., to make the change of status easier to track).
(Split from #15864)