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fixed: isherwoods' special terrain not falling back to normal variant…
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…s in overmap (#59302)
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Golfavel authored Jul 16, 2022
1 parent 9bb4cea commit d6a1777
Showing 1 changed file with 13 additions and 1 deletion.
14 changes: 13 additions & 1 deletion data/json/overmap/overmap_terrain/overmap_terrain.json
Original file line number Diff line number Diff line change
Expand Up @@ -152,15 +152,27 @@
"name": "field",
"sym": ".",
"color": "brown",
"looks_like": "field",
"see_cost": 1,
"flags": [ "NO_ROTATE" ]
},
{
"type": "overmap_terrain",
"id": "special_forest",
"name": "forest",
"sym": "F",
"color": "green",
"looks_like": "forest",
"see_cost": 1,
"flags": [ "NO_ROTATE" ]
},
{
"type": "overmap_terrain",
"id": [ "special_forest", "special_forest_thick" ],
"id": "special_forest_thick",
"name": "forest",
"sym": "F",
"color": "green",
"looks_like": "forest_thick",
"see_cost": 1,
"flags": [ "NO_ROTATE" ]
},
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