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Import Kudu from commit 1ad16aa0b742a75b86152cd7034f150674070606
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yugabot committed Oct 3, 2017
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35 changes: 35 additions & 0 deletions .gitignore
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# Most common in-tree build directory.
#
# Note: build output files are not explicitly listed here because they are
# expected to fall within in the build directory (and indeed, if they're
# outside for some reason, we want to know as it's likely an error).
build/

perf.data
perf.data.old
oprofile_data
.ycm_extra_conf.pyc
*.kdev4
.kdev4/
.metadata/
*.iml

# VIM/emacs stuff
*.swp
*~

# IDE cruft
.settings/
.idea/
nbproject/
.project
.cproject
.csettings/

# WWW dependencies which are not checked in directly
www/tracing.*

# Python
python/kudu/*.so
python/kudu/*.cpp
*.py[ocd]
168 changes: 168 additions & 0 deletions .ycm_extra_conf.py
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# This is free and unencumbered software released into the public domain.
#
# Anyone is free to copy, modify, publish, use, compile, sell, or
# distribute this software, either in source code form or as a compiled
# binary, for any purpose, commercial or non-commercial, and by any
# means.
#
# In jurisdictions that recognize copyright laws, the author or authors
# of this software dedicate any and all copyright interest in the
# software to the public domain. We make this dedication for the benefit
# of the public at large and to the detriment of our heirs and
# successors. We intend this dedication to be an overt act of
# relinquishment in perpetuity of all present and future rights to this
# software under copyright law.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# For more information, please refer to <http://unlicense.org/>

# This is a configuration file for YouCompleteMe (YCM), a Vim extension for
# navigation and code completion with C++ and other languages.
#
# To make YCM work with Kudu, add your Kudu source directory to the
# g:ycm_extra_conf_globlist variable in your .vimrc file. For details on how to
# install and configure YouCompleteMe, see
# https://github.com/Valloric/YouCompleteMe
#
# This file is based on the example configuration file from YouCompleteMe.

import os
import ycm_core

# These are the compilation flags that will be used in case there's no
# compilation database set (by default, one is not set).
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
flags = [
'-x',
'c++',
'-DKUDU_HEADERS_NO_STUBS=1',
'-DKUDU_HEADERS_USE_RICH_SLICE=1',
'-DKUDU_HEADERS_USE_SHORT_STATUS_MACROS=1',
'-DKUDU_STATIC_DEFINE',
'-Dintegration_tests_EXPORTS',
'-D_GLIBCXX_USE_CXX11_ABI=0',
'-D__STDC_FORMAT_MACROS',
'-fno-strict-aliasing',
'-msse4.2',
'-Wall',
'-Wno-sign-compare',
'-Wno-deprecated',
'-pthread',
'-ggdb',
'-Qunused-arguments',
'-Wno-ambiguous-member-template',
'-std=c++11',
'-g',
'-fPIC',
'-I',
'src',
'-I',
'build/latest/src',
'-isystem',
'thirdparty/installed/include',
'-isystem',
'thirdparty/installed-deps/include',
]

# Set this to the absolute path to the folder (NOT the file!) containing the
# compile_commands.json file to use that instead of 'flags'. See here for
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
#
# You can get CMake to generate this file for you by adding:
# set( CMAKE_EXPORT_COMPILE_COMMANDS 1 )
# to your CMakeLists.txt file.
#
# Most projects will NOT need to set this to anything; you can just change the
# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
compilation_database_folder = ''

if os.path.exists( compilation_database_folder ):
database = ycm_core.CompilationDatabase( compilation_database_folder )
else:
database = None

SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ]

def DirectoryOfThisScript():
return os.path.dirname( os.path.abspath( __file__ ) )


def MakeRelativePathsInFlagsAbsolute( flags, working_directory ):
if not working_directory:
return list( flags )
new_flags = []
make_next_absolute = False
path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ]
for flag in flags:
new_flag = flag

if make_next_absolute:
make_next_absolute = False
if not flag.startswith( '/' ):
new_flag = os.path.join( working_directory, flag )

for path_flag in path_flags:
if flag == path_flag:
make_next_absolute = True
break

if flag.startswith( path_flag ):
path = flag[ len( path_flag ): ]
new_flag = path_flag + os.path.join( working_directory, path )
break

if new_flag:
new_flags.append( new_flag )
return new_flags


def IsHeaderFile( filename ):
extension = os.path.splitext( filename )[ 1 ]
return extension in [ '.h', '.hxx', '.hpp', '.hh' ]


def GetCompilationInfoForFile( filename ):
# The compilation_commands.json file generated by CMake does not have entries
# for header files. So we do our best by asking the db for flags for a
# corresponding source file, if any. If one exists, the flags for that file
# should be good enough.
if IsHeaderFile( filename ):
basename = os.path.splitext( filename )[ 0 ]
for extension in SOURCE_EXTENSIONS:
replacement_file = basename + extension
if os.path.exists( replacement_file ):
compilation_info = database.GetCompilationInfoForFile(
replacement_file )
if compilation_info.compiler_flags_:
return compilation_info
return None
return database.GetCompilationInfoForFile( filename )


def FlagsForFile( filename, **kwargs ):
if database:
# Bear in mind that compilation_info.compiler_flags_ does NOT return a
# python list, but a "list-like" StringVec object
compilation_info = GetCompilationInfoForFile( filename )
if not compilation_info:
return None

final_flags = MakeRelativePathsInFlagsAbsolute(
compilation_info.compiler_flags_,
compilation_info.compiler_working_dir_ )

else:
relative_to = DirectoryOfThisScript()
final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to )

return {
'flags': final_flags,
'do_cache': True
}
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