This crate includes a single macro, include_wgsl, that replaces the default wgpu macro of the same name.
It has a similar functionality to the wgpu one, however this macro performs a compile time check on the shader, throwing a compile issue if the shader does not compile.
use wgpu_shader_checker::include_wgsl;
fn main() {
let shader = include_wgsl!("shaders/shader.wgsl")
}