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Description
This mod is really awesome, so many possibilities! I've already given a heart of the sea loyal, capturing, and throwable and now I have my own Pokeball!
I will say that it needs balancing though. It won't be viable for a number of mod packs. Perhaps a config option to disable each property individually?
Capturing also needs a config option to only allow capture if the mob is below a certain percentage of their maximum health, that way mob transport is not completely trivialized. The Wither should be added to #cannot_capture.
A bug I discovered is that Capturing does not release the entity if it also has Loyal.
There should be a property that hides infusions completely unless wearing something with Revealing. Scrambled still makes it pretty obvious something is fishy, and I want exploding apples. Revealed could be Warped into something called Obscured.
Infected should be adjusted to be based around Sculk items instead of zombies, as it fits better with Minecraft's lore regarding the sculk. Additionally, infected's rate of spread is way too high. It can corrupt an entire inventory in just a minute or so. It should also only infect items in adjacent slots. This way an infected item can be 'quarantined' by separating it in your inventory. Would also be nice for it to function in chests and other storage devices, though I understand this may cause performance issues.
Encapsulating can be extremely overpowered when paired with other mods. See this video as to why:
https://www.reddit.com/r/feedthebeast/comments/1ex6muk/i_found_out_that_you_can_move_a_destabilized/
There should be a new block tag for blocks that cannot be phased through. Should include bedrock and obsidian by default.
Finally, here is the most broken set of armor I could create. Definitely needs balancing lol.