A compilation of useful tools for Unity.
Access for sponsors via private repos. (Not yet available!)
(Still WIP, currently no access)
A fast rendering system for highly detailed meshes similar to Nanite,
but with the power of Unity's Shader Graph System.
(Still WIP, currently no access)
A GI lighting system similar to Lumen. A mixture of SSGI, VGI and SDF GI.
(Still WIP, currently no access)
SDF ray traced rendering for shadows and ambient occlusion.
(Still WIP, currently no access)
Unified Dynamics is built on my Cloth Dynamics asset and will support all kinds of physics collisions,
similar to NVIDIA's FleX, but with the advantage to run on all popular devices.
It also supports better character interaction with the environment.
(Still WIP, currently no access)
This tool will help you to decide, how and which assets are getting imported in your Unity project.
This will improve the import time, because you don't have to reimport the assets,
if they normally were not imported correctly by the Unity Editor.
(Will be included into Nano Tech!)