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Marble Marcher

Build Status

Marble Marcher is a video game demo that uses a fractal physics engine and fully procedural rendering to produce beautiful and unique gameplay unlike anything you've seen before.

The goal of the game is to reach the flag as quickly as possible. But be careful not to fall off the level or get crushed by the fractal! There are 24 levels to unlock.

Download Link: https://codeparade.itch.io/marblemarcher

Video Explanation: https://youtu.be/9U0XVdvQwAI

No Further Development Planned

There is currently no further major development planned for this game. Please submit issues and pull requests to the Marble Marcher Community Edition repository instead.

System Dependencies

MacOS

On macOS these can be conveniently installed using Homebrew:

brew install cmake eigen sfml

Alternatively, vcpkg can be used:

vcpkg install eigen3 sfml

Arch Linux

sudo pacman -S eigen sfml git cmake make

Building

MacOS

  • mkdir build && cd build
  • cmake -DCMAKE_CXX_FLAGS="-I/usr/local/include" ..
    • If you use vcpkg, add the flag -DCMAKE_TOOLCHAIN_FILE=[path/to/vcpkg]/scripts/buildsystems/vcpkg.cmake
  • cd ..
  • cmake --build build

Alternatively, one can use the platform-dependent build system, for example Make:

  • make -C build

Arch Linux

  • cd ~
  • git clone https://github.com/HackerPoet/MarbleMarcher.git
  • cd MarbleMarcher
  • mkdir build && cd build
  • cmake ..
  • cd ..
  • cmake --build build
  • cp build/MarbleMarcher ./

Launching

  • Make sure that the current working directory contains the assets folder
  • Run the executable generated by CMake, located in build (or a subdirectory)
  • If running MarbleMarcher from a tarball and you see a message like

./MarbleMarcher: error while loading shared libraries: libsfml-graphics.so.2.5: cannot open shared object file: No such file or directory

You'll just need to run MarbleMarcher with the correct LD_LIBRARY_PATH:

LD_LIBRARY_PATH=`pwd`/usr/lib ./MarbleMarcher

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A Fractal Physics Game

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  • C++ 88.6%
  • GLSL 10.5%
  • CMake 0.9%