Fix translucent flickering after a pick #5374
Merged
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Fix an issue with clearing the OIT buffers after a pick. Removes an
optimization where the OIT buffers weren't cleared when there was no
translucent commands being rendered. The issue occurred after rearranging
the scene for multiple viewports so the buffers are now only cleared once
at the beginning of the frame instead of per viewport.
Fixes #5307.