Open
Description
Sandcastle example: link
Browser: Firefox
Operating System: Linux
@lilleyse found this in #9399 - from a comment in that PR:
The translucent classification framebuffer is always rendered above all translucent objects in the scene. I don't think this is fixable without some major changes to the approach. GlobeTranslucency doesn't have this problem because it renders classification to a framebuffer first and then creates a derived command for each TRANSLUCENT command that applies the classification. I.e. classification is not applied as a screen-wide post process.