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Objects with translucent classification are rendered above all other translucent objects #9419

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@ebogo1

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@ebogo1

Sandcastle example: link

Browser: Firefox

Operating System: Linux

@lilleyse found this in #9399 - from a comment in that PR:

The translucent classification framebuffer is always rendered above all translucent objects in the scene. I don't think this is fixable without some major changes to the approach. GlobeTranslucency doesn't have this problem because it renders classification to a framebuffer first and then creates a derived command for each TRANSLUCENT command that applies the classification. I.e. classification is not applied as a screen-wide post process.

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