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From #8726 (comment)
There's some globe translucency artifacts in 2D.
The first problem is that some areas have translucency double-applied. I've narrowed this down to different frustum passes rendering on top of each other. It doesn't happen if 2D mode renders a single frustum. The sandcastle sets the base color to red to make it easier to see, it doesn't normally look this bad, but it's still noticeably wrong.
The second problem is the classification moves across the screen at far out views. I think this has to do with the classification framebuffer viewport not synced up with 2D, but I'm not sure.