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Description
The first bullet point of the list of follow-ups for draping imagery on 3D Tiles is that wrong texture coordinates are computed at the antimeridian. This is particularly noticable for global tilesets, like Google Photorealistic 3D Tiles in this example:
Some reasons that contribute to this have already been identified (and some are already fixed in a local branch). But solving this issue generically involves digging through code parts that had to be... "extracted"... from the legacy terrain imagery draping, without completely reverse engineering these parts. Whether or not these parts have to be removed, replaced, or modified is not yet clear. Further details may be added here later.