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Visualize ground atmosphere for 3D TIles/Models #11717

@ptrgags

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@ptrgags

Splitting up #4196 into smaller tasks

This task is closely related to #11716, but it focuses on ground atmosphere rather than fog.

In GlobeFS.glsl, the globe shader handles both fog and ground atmosphere. In the spirit of Model's pipeline stages, I envision this being implemented as a GroundAtmospherePipelineStage that's separate from FogPipelineStage

Also, see #11681 (comment) for the proposed scene.groundAtmosphere object that will make it easier to propagate settings via the FrameState and/or AutomaticUniforms

One detail to note: Some details like computing the atmosphere color would be expensive to duplicate if both fog and ground atmosphere are needed for the same model, so it's best to avoid that.

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