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Description
This may be related to #1104, but that issue is about seeing temporal dithering artifacts with forward rendering + AA. There are actually dithering artifacts that happen with temporal rendering.
Reported on the forum here. The user sees bright white pixels flickering throughout the tileset, which are especially visible when the lighting is dark. This is with:
- Unreal Engine 5.3
- Cesium for Unreal 2.4.1
- Google Photorealistic 3D Tiles
- Temporal Super Resolution enabled in project settings (this is how it's set in the samples)
- Enable LOD Transitions on the tileset set to false
To reproduce the view, set the georeference to
Latitude: 59.908135
Longitude: 10.721472
Height: 99.238093

( Zoom in to see more clearly. From a distance it will look like you have dust on your computer. :') )
The workaround was to delete the "DitherFade" material layer from the default tileset material.
One action item is to test if the plugin version matters, since the user says it worsened with time. Engine version may matter too.