An Entity-Component based game engine with editor and c++ as main scripting language
- GameNode-Component system which is very similalr to an ECS
- Project creation
- Scene serialization/deserealization
- Deferred rendering
- Direction light cascaded shadow casting
- GameNode transform hierarchy
- Texture import
- .obj models import
- Custom 3D physics engine
- On-the-fly shared library loading
- On-the-fly component classes import
- An open world sandbox per-pixel physics simulation game https://github.com/CataractJustice/AkihaPixelSimGame/
- A sokoban clone