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TealEngine

An Entity-Component based game engine with editor and c++ as main scripting language

image

Features

  • GameNode-Component system which is very similalr to an ECS
  • Project creation
  • Scene serialization/deserealization
  • Deferred rendering
  • Direction light cascaded shadow casting
  • GameNode transform hierarchy
  • Texture import
  • .obj models import
  • Custom 3D physics engine
  • On-the-fly shared library loading
  • On-the-fly component classes import

Games

sokoban.webm.mov

About

My hobby game engine project "TealEngine" (name subjected to change)

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