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As is, the AI flag enforcing chump blocking (as done for Summon: Primal Odin), is granted through an Animate effect to the equipped creature when the Equipment's ability is activated. This will result in non-optimal AI behavior with lines of play involving multiple combat phases (Aggravated Assault, etc.), equip cost discounts or infinite mana to re-equip the Sword onto further creatures as happenstance may require. That issue is addressed herein following precedent in cards of the Sword of X and Y cycle.

However since the activated ability works at instant speed, and thus a human player can activate it after blockers are declared, a finer control regarding AI behavior is desirable, namely available mana being accounted for. I take it MustBeBlocked:AttackingPlayerConservative isn't too relevant?

@dracontes dracontes added the AI General AI tag label Aug 16, 2025
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This PR has not been updated in a while nad has been marked on stale. Stale PRs will be auto closed

@dracontes dracontes added keep no stale and removed no-pr-activity labels Oct 4, 2025
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