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AGTC-170 Drag items into the fryer #113
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…yer to begin frying.
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I think its a bit unintuitive as there is no indicator to drag the items into the fryer, but this is a cooler game mechanic - indicators will make this easier to use.
The player should need to drag the sides out of the fryer according to a timer. This would also function as a skill test: depending on how close the player gets to the correct time, the more points they would get. We can implement this similar to drinks like the fillPercentage. We can call it "fryPercentage" or "fryTime" or something. Will need to update the docs as well. |
also should update this docs page: https://capstone-projects-2025-spring.github.io/aac-go-fish/docs/requirements/features-and-requirements#cooking-process |
Works for me, but there are merge conflicts. Make sure this works with the updates on main then it should be good to merge |
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When the chopped onions enter the frier they lose their image.
Removes fryer button, and replaces it with drag drop feature into a fryer that is displayed on screen. To demonstrate that frying is in progress, there is a timer on the table, a glowing border around the fryer, and the chopped ingredients can be seen floating in the fryer. A frying sound effect plays as well.
Currently, the item jumps to the table once frying is complete- Should the employee have to remove the item from the fryer manually and put it on the table before its sent?