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I'm working on a silly game thing using Particular and having a great time. Thanks for the cool toy tool.
In bevy, I wanted to be able to detect a collision and "merge" the particles (think of two planets colliding and forming a new bigger one, but without all the ejecta and excitement).
So it would be great to be able to delete particles within a bevy system. I can already add them. Would it be a problem to allow for deletion?
I see that in your demo you rebuild the whole particle set in the PreUpdate
stage. Should I consider doing something similar?
I'd be happy to work on a PR for this. I wonder if it would make sense for ParticleSet
also to be implemented as a trait...
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