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CalvinSch/README.md

Hello! My name is Calvin πŸ‘‹

  • πŸ’Ό I am currently a Crowds Artist at DreamWorks Animation working on Kung Fu Panda 4 (coming Spring 2023). Previously at Disney Animation.
  • 🏫 I'm a recent Computer Engineering graduate from Marquette University. My degree focused on software engineering and I also studied Innovation Leadership with Marquette's E-Lead Program. I also took a graduate course at University of Wisconsin-Milwaukee called Advanced Computer Graphics and Animation
  • πŸš€ I aspire to continue work in the animation industry helping use technology to tell stories that inspire others
  • πŸ‘― I’m looking to collaborate on any creative projects!
  • πŸ”Ž Check out some projects/papers that excite me: Hypertextural Garments on Pixar's Soul, Procedural Moons and Planets
  • πŸ“ˆ Check out Click Creative my LLC, and reach out if I can help with digital media for your projects
  • πŸ“« How to reach me: calvinschaul@gmail.com
  • πŸ˜„ Pronouns: He/Him/His

Connect with me on LinkedIn

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  1. nyt_game_leaderboard nyt_game_leaderboard Public

    JavaScript 2 1

  2. RVO2 RVO2 Public

    Forked from snape/RVO2

    Optimal Reciprocal Collision Avoidance (C++)

    Makefile 1

  3. aima-python aima-python Public

    Forked from aimacode/aima-python

    Python implementation of algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"

    Jupyter Notebook

  4. OpenImageIO OpenImageIO Public

    Forked from AcademySoftwareFoundation/OpenImageIO

    Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.

    C++

  5. TaubinSmooth TaubinSmooth Public

    C++ Implementation of Taubin's smoothing method from 1995 paper

    C++ 3

  6. RayTracer RayTracer Public

    A basic RayTracer written in C++

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