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cleaning up nothing major
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oofdesu committed Oct 24, 2019
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8 changes: 5 additions & 3 deletions README.md
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Expand Up @@ -8,8 +8,10 @@ When you put your hand in the box when using an override, depending on what gest
A stop action, touch-based inventory system. Can be used to add an extreme amount of animations and objects to your avatar.
## Drop Bed: [https://youtu.be/WIYPGzzmFvM](https://youtu.be/WIYPGzzmFvM)
A mesh world particle bed which is 100% stable in world space with no position or rotation jitter. Oriented properly in local space using inherit velocity subemission and align to velocity rendering.
## Emote Switch: No preview yet
A prefab which will persistently enable/disable a child GameObject, started via emote override.
## Linear Projectile: [https://youtu.be/qZDQQjm6Gfc](https://youtu.be/qZDQQjm6Gfc)
A linear projectile with positional effects on collision. Uses stop action and looping root motion. Can be used to shoot an animated mesh. (This requires Final IK 1.6 or 1.7)
A linear projectile with positional effects on collision. Uses stop action and looping root motion. Can be used to shoot an animated mesh. (This requires Final IK 1.71)
## Mixamo Gestures: No preview yet
These are the standard VRChat hand poses, free to use from Mixamo.
## Multi-Hand Trigger: [https://youtu.be/8-Xq4ycNmJo](https://youtu.be/8-Xq4ycNmJo)
Expand All @@ -31,9 +33,9 @@ Play audio on the death of a particle. By default, the particle is set up to die
## Stop Action Kit: No preview yet
Perform collision-based animations. Animation on particle death.
## Suspend Animator: No preview yet
Blueprint animator and animations for creating persistent animated states. Comes with emote example.
Blueprint animator for starting a persistent animated state.
## World Fixed IK: [https://youtu.be/1oL1ZNoKBxo](https://youtu.be/1oL1ZNoKBxo)
This is a world fixed object, held in place by a limb ik script connected to nothing. More stable than physics. *Can be combined with physics.* (This requires Final IK 1.6 or 1.7)
This is a world fixed object, held in place by a limb ik script connected to nothing. More stable than physics. *Can be combined with physics.* (This requires Final IK 1.71)
## World Fixed Joint: [https://youtu.be/k8CZ-pUoYv8](https://youtu.be/k8CZ-pUoYv8)
World fixed joint prefabs with integrated reset and 2017.4 bugfix. Emote and gesture prefabs.

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