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Lolothepro
changed the title
The fluid occlusion code causes an undesirable effect with waterlogged double slabs (Z-Fighting) (Sodium 0.5.11 only)
The fluid occlusion code causes an undesirable effect with waterlogged double slabs (Z-Fighting) (Sodium 0.5.11+ only)
Jul 26, 2024
presumed root cause is bc38d56 : that code changed the test on isFaceSturdy on the pos, dir to the adjPos, dir.getOpposite(). It makes sense for the case when the water is occluded by a neighbor block, but that removed the test for water being occluded by the faces of the waterlogged block itself.
This also causes z-fighting on full-faces of waterlogged stairs.
jellysquid3
changed the title
The fluid occlusion code causes an undesirable effect with waterlogged double slabs (Z-Fighting) (Sodium 0.5.11+ only)
Waterlogged double slabs and stairs have Z-fighting when rendered next to water
Aug 7, 2024
MCRcortex
added a commit
to MCRcortex/sodium-fabric
that referenced
this issue
Aug 9, 2024
Bug Description
3d4cf6a
I suspect that this commit causes undesirable side effects with waterlogged double slabs.
Sodium:
Vanilla:
It causes Z-Fighting with Sodium
i.e:
Reproduction Steps
Make a wall of waterlogged double slabs
Switch to spectator mode
Go into the wall or move away from the wall
Log File
https://mclo.gs/wS0lUP4
Crash Report
The text was updated successfully, but these errors were encountered: