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Moving as many scripts as we can to GodotUtils #203

@valkyrienyanko

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@valkyrienyanko

I'm finding having to restart my main project several times because this template keeps changing. By moving as many scripts as we can to GodotUtils, this problem can be reduced.

I have started to do this but it's hard because if you move one thing over, then you have to move everything over because a script depends on other scripts and those scripts depend on even more scripts. On top of that some scripts must be kept in Template and solving how to reference them in GodotUtils which does not have direct access to them is a challenge.

Scene files, resource files and any script that extends from node that requires drag drop must live in this template. Everything else can be moved to GodotUtils.

Edit: I am now redoing ALL of template from SCRATCH in 2.0.0-dev because doing part by part was not working out.

v2.0.0 Changelog

  • Removed a no-op in MetricsOverlay.cs increasing performance and greatly simplified API
    • API now only consists of StartMonitoring and StopMonitoring

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