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ef5f908
proposal 1
MrSkee ffbba03
edits
MrSkee 2e4a236
Space Ship Sprite Sheets
MrSkee 3f19883
old readme info for requirements for the project
MrSkee 85e16aa
astroshark.c v0.0.1
MrSkee b49041c
astroshark executable v0.0.1
MrSkee c86ab4b
added a test sprite
MrSkee 07192dc
renamed spritesheet
MrSkee 68ac587
comment
MrSkee 13c4685
additions for controls, not finished
MrSkee 2e8d642
Added most basic movement prototype
MrSkee 3ba9e80
added basic rotation prototype
MrSkee ad4a2d2
broken advanced movement function
MrSkee c6e8edd
v0.0.4 finished advanced movement of ship, stable
MrSkee 3e98f2d
broken laser firing system
MrSkee d0e2d1e
renderering working for lasers, need to fix spawning
MrSkee 5d3454b
v0.0.5 updated version number
MrSkee f0d49c4
v0.0.6 update to laser system
MrSkee 3adc23a
v0.0.7 Fixed laser spawning
MrSkee 6ca6e54
v0.1.0 Flying ship w/ lasers
MrSkee d5cf24f
Added Asteroid sprite sheet
MrSkee 8b2395a
v0.1.1 added preparations for asteroids
MrSkee 15756bf
update
MrSkee dd1bfc0
v0.1.5 broken collision
MrSkee 5bb23a7
temp title screen
MrSkee 4cf232b
SDL Folder to install SDL
MrSkee 790f8b0
cleaned up whitespace in code
MrSkee 9733c72
v0.1.6 Added temp title screen
MrSkee 56d1c02
v0.2.0 Fixed basic asteroid collision
MrSkee 9a03c13
v0.2.1 updated asteroid spawn location
MrSkee bbcc967
v0.3.0 Added basic ship collision
MrSkee 0d7bf57
v0.4.0 Added endGame screen. Bug where if you close the program befor…
MrSkee c6b1a2a
v0.4.2 Fixed Bug for seg fault
MrSkee 729f5bd
Added gameOver.png
MrSkee f39ba2e
Updated README file
MrSkee bea40f9
ADDED INSTRUCTIONS TO PLAY
MrSkee a48addf
Update README.md
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| Sean Kee | ||
| Final Project Proposal | ||
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| For my final project, I want to try and make an old school type game. As a stretch goal, I would like to try and implement a GUI. If all else fails, I will attempt to make it with ascii text. The game will be sort of like a recreation of asteroids, where the goal is to destroy the asteroids in a little space ship. Would also like to try to have enemy AI instead of just asteroids. | ||
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| **Will be trying to use SDL library for graphical interface. | ||
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| Variables/data types, obviously to store different game information and data. Will probably need to use structs to code say the asteroids. | ||
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| Input/Output, one way or another, I am going to have to try and use unbuffered input. Whether it be GUI or ASCII, I need a way for the program to detect arrow key movements and whatnot. | ||
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| Conditional statements, will use these to test if the asteroid hit the ship, etc. | ||
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| Arrays/Strings, Will need to use strings to display various texts, using pointers to send variables over by reference. | ||
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| Advanced Data Types, as stated before, will probably need to use structs to code certain pieces of the game that would require a "form." I do not believe I will have a use fo enums. | ||
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| I have multiple reasons for picking this project. | ||
| a) I have always been interested in game design. | ||
| b) I really want to test and see how far I can go with pretty much only 2 weeks of actual coding classes, not scratch and dingy "self taught" python. | ||
| c) As for the AI, I've been interested in AI for things such as Unmanned Aerial Vehicals. This also includes things such as machine learning. | ||
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| # Final Project | ||
| # Astroshark | ||
| ## Sean Kee | ||
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| ## Objectives | ||
| To review and implement concepts learned from class in a self-designed program. | ||
| ### Instructions | ||
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| ### Description | ||
| You will design, propose, and implement a project of your own choosing. Your project must implement or include each of the following concepts: | ||
| - Variables/data types | ||
| - Input/output | ||
| - Conditional statements | ||
| - Loops | ||
| - Functions | ||
| - Arrays/strings (either directly or as a pointer) | ||
| - Advanced data types (structures and enumerated lists) <br> | ||
| Clone entire repository -- MUST HAVE ALL FILES -- | ||
| - git clone https://github.com/MrSkee/FinalProject.git | ||
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| Your program must be well-commented and provide the user with information on how to use your program. Interaction with the program should be specified within the program as well as within a readme.txt document. Rules for games should also be included in the readme.txt document. | ||
| Additionally, your code must be written efficiently and handle invalid user input appropriately. This means that if you have the user enter a number, and the user enters a string or a character, your program should not crash, go into an infinite loop, or produce anything outside of the expected functionality. | ||
| Must install SDL and SDL_tff. | ||
| - Go into SDL Directory | ||
| - type the command './configure; make; make install' | ||
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| Examples of projects include (but are not limited to): game simulators (board games, battle arena, other games), text adventure games, artificial intelligence applications, etc. | ||
| sudo apt-get install these: | ||
| - libsdl2-2.0-0 | ||
| - libsdl2-dbg | ||
| - libsdl2-dev | ||
| - libsdl2-image-2.0.0 | ||
| - libsdl2-image-dbg | ||
| - libsdl2-image-dev | ||
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| Note: There may be functionality you wish to include in your project that we have not gone over yet in class. You can check with your instructor (me) or your TA (Lesley) to see if we intend to go over it or if it is possible. You may wish to temporarily hardcode data, functionality, etc. until we go over it. Your final code for those sections should not be hardcoded. | ||
| If opening code, use sublime or a text editor that's NOT vim. | ||
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| ### Part 1: Proposal | ||
| You must submit a proposal that details the following: | ||
| - Descriptive overview of project (what it does, what game it implements/simulates, etc). This should be long enough to explain what your program is and what it does/does not do. | ||
| - Detailed examples of concept implementation (an example each of how you will use functions, loops, etc.). You do not need to explain how you will use variables or input/output unless it is not inherently obvious. | ||
| - Your reasons for picking this project (you are interested in game design and wanted to create a game, you think the application is interesting and why, etc.). | ||
| Compile command: | ||
| gcc astroshark.c -o astroshark -lm -l SDL2 -l SDL2_image | ||
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| ### Part 2: Project Implementation | ||
| You must implement the project as described in your proposal and conforming to the expectations in the Description section. | ||
| ### How to play | ||
| W - Move Forward | ||
| A - Strafe Left | ||
| S - Reverse | ||
| D - Strafe Right | ||
| SPACE - Shoot | ||
| Left Arrow - Rotate Left | ||
| Right Arrow - Rotate Right | ||
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| Functions and large code blocks should be documented (have comments briefly explaining their purpose, as well as any parameters or return values, if applicable). | ||
| DO NOT CLOSE GAME FROM COMMAND PROMPT. EXIT GAME PROPERLY BY HITTING THE "X" ADJACENT TO THE WINDOW TITLE. | ||
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| You must include a readme.txt detailing how to run your project, a brief overview of what it does, and a brief explanation of interaction with the program (e.g. “You may enter commands at the >> prompt. For help/suggestions of commands to enter at any time, type ‘help’.” for a text adventure game). If your project is a game or game simulator, you should also include any rules as applicable (e.g. “Go Fish is a game of matching cards. If you suggest a card your opponent has, he/she must give you that card. Likewise, if the opponent asks for a card you have, you must give him/her that card. If no card matches, player draws from the pile. Otherwise, players continue asking for cards until they ask for a card no one has.”). | ||
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| ### Main Goals | ||
| ~~- Create operational window~~ | ||
| ~~* Operating close window button~~ | ||
| ~~*Create boundaries~~ | ||
| ~~- Create functional space ship~~ | ||
| ~~* Movement with WASD and rotation with arrow keys~~ | ||
| ~~- Create asteroids to shoot at, using random generation~~ | ||
| ~~* Random asteroid spawn location, with random velocity~~ | ||
| ~~* Gets destroyed when hit by laser~~ | ||
| ~~- Create bullets/lasers~~ | ||
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| ### Deliverables | ||
| Your proposal should be submitted by 10am on Monday, July 11, 2016. It will either be approved or modification requested by Monday night. Note that if you submit your proposal early, it will likely be evaluated early, and you will be able to begin work on your project as soon as it is approved. Your proposal should be in a .doc, .pdf, or .txt document. | ||
| ### Secondary Goals | ||
| - Create separate sprites for different things | ||
| - Enemy AI | ||
| - Create menu system | ||
| * Main menu | ||
| * Pause menu | ||
| * Options | ||
| - Realistic control system simulating actual space flight (acceleration etc.) | ||
| * Fix rotation center | ||
| * Add acceleration and "realistic" motion | ||
| * Mouse functionality | ||
| - Powerups | ||
| * Ultimate Shark mode(god) | ||
| * Double shoot | ||
| - Clean Up | ||
| * Audio (SFX) | ||
| * Better sprites | ||
| ~~- Create Scoring System~~ | ||
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| Your project is due Friday, July 15, 2016 at 4pm. Please submit ALL files (source code, external libraries, data files, and executable). | ||
| ### Additional Comments | ||
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| Even though we did not go over any GUI, I chose this project mainly to see if I could actually do it. With really no "real" prior programming, I completely underestimated the amount of time and work it would take to accomplish such a project. That being said, all the goals I did not reach were essentially due to the lack of time. The only real resource I was able to find to help me was the wiki on SDL. Other than that, everyone else on the internet seemed to think it was a good idea to completely drop C and use C++, so essentially there were few possible sources. All the algorithms used in my program to calculate different things were not taken from any source, and were created by me. Anything related to SDL in terms of general usage, I referred to the wiki. | ||
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| Note: Any large chunks of code that are commented out are additional features that are either not complete or do not yet fully work. The core mechanics of the game work just fine. | ||
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| ### References | ||
| https://wiki.libsdl.org/ | ||
| http://www.cplusplus.com/reference/cmath/sin/ |
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| b95bb58b703af987349d3603a7d008e11a061d7a experimental | ||
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| 618662dc9e82a2127db37539fe7c1bb90efebd45 iOS-improvements |
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| [paths] | ||
| default = https://hg.libsdl.org/SDL |
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Thank you for organizing your proposal nicely. Sounds good. Be sure your unbuffered input works on Linux with gcc, since unbuffered input is OS/compiler-specific.
Also you didn't mention loops, though I'm assuming you're using them for actually running the game.
Semi-related fun fact - I worked with UAVs as a research project in undergrad. They're occasionally immensely frustrating but really cool to get working :) If you're interested in them, be sure to look for colleges that have that kind of research if you want the opportunity to work with them as a research project. Alternately, of course, find an internship that does the same...I personally think colleges are easier to find though.