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ef5f908
proposal 1
MrSkee Jul 11, 2016
ffbba03
edits
MrSkee Jul 11, 2016
2e4a236
Space Ship Sprite Sheets
MrSkee Jul 12, 2016
3f19883
old readme info for requirements for the project
MrSkee Jul 13, 2016
85e16aa
astroshark.c v0.0.1
MrSkee Jul 13, 2016
b49041c
astroshark executable v0.0.1
MrSkee Jul 13, 2016
c86ab4b
added a test sprite
MrSkee Jul 13, 2016
07192dc
renamed spritesheet
MrSkee Jul 13, 2016
68ac587
comment
MrSkee Jul 13, 2016
13c4685
additions for controls, not finished
MrSkee Jul 13, 2016
2e8d642
Added most basic movement prototype
MrSkee Jul 13, 2016
3ba9e80
added basic rotation prototype
MrSkee Jul 13, 2016
ad4a2d2
broken advanced movement function
MrSkee Jul 13, 2016
c6e8edd
v0.0.4 finished advanced movement of ship, stable
MrSkee Jul 14, 2016
3e98f2d
broken laser firing system
MrSkee Jul 14, 2016
d0e2d1e
renderering working for lasers, need to fix spawning
MrSkee Jul 14, 2016
5d3454b
v0.0.5 updated version number
MrSkee Jul 14, 2016
f0d49c4
v0.0.6 update to laser system
MrSkee Jul 14, 2016
3adc23a
v0.0.7 Fixed laser spawning
MrSkee Jul 14, 2016
6ca6e54
v0.1.0 Flying ship w/ lasers
MrSkee Jul 14, 2016
d5cf24f
Added Asteroid sprite sheet
MrSkee Jul 15, 2016
8b2395a
v0.1.1 added preparations for asteroids
MrSkee Jul 15, 2016
15756bf
update
MrSkee Jul 15, 2016
dd1bfc0
v0.1.5 broken collision
MrSkee Jul 15, 2016
5bb23a7
temp title screen
MrSkee Jul 15, 2016
4cf232b
SDL Folder to install SDL
MrSkee Jul 15, 2016
790f8b0
cleaned up whitespace in code
MrSkee Jul 15, 2016
9733c72
v0.1.6 Added temp title screen
MrSkee Jul 15, 2016
56d1c02
v0.2.0 Fixed basic asteroid collision
MrSkee Jul 15, 2016
9a03c13
v0.2.1 updated asteroid spawn location
MrSkee Jul 15, 2016
bbcc967
v0.3.0 Added basic ship collision
MrSkee Jul 15, 2016
0d7bf57
v0.4.0 Added endGame screen. Bug where if you close the program befor…
MrSkee Jul 15, 2016
c6b1a2a
v0.4.2 Fixed Bug for seg fault
MrSkee Jul 15, 2016
729f5bd
Added gameOver.png
MrSkee Jul 15, 2016
f39ba2e
Updated README file
MrSkee Jul 15, 2016
bea40f9
ADDED INSTRUCTIONS TO PLAY
MrSkee Jul 15, 2016
a48addf
Update README.md
MrSkee Jul 15, 2016
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24 changes: 24 additions & 0 deletions Proposal.txt
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Sean Kee
Final Project Proposal

For my final project, I want to try and make an old school type game. As a stretch goal, I would like to try and implement a GUI. If all else fails, I will attempt to make it with ascii text. The game will be sort of like a recreation of asteroids, where the goal is to destroy the asteroids in a little space ship. Would also like to try to have enemy AI instead of just asteroids.

**Will be trying to use SDL library for graphical interface.

Variables/data types, obviously to store different game information and data. Will probably need to use structs to code say the asteroids.

Input/Output, one way or another, I am going to have to try and use unbuffered input. Whether it be GUI or ASCII, I need a way for the program to detect arrow key movements and whatnot.

Conditional statements, will use these to test if the asteroid hit the ship, etc.

Arrays/Strings, Will need to use strings to display various texts, using pointers to send variables over by reference.

Advanced Data Types, as stated before, will probably need to use structs to code certain pieces of the game that would require a "form." I do not believe I will have a use fo enums.


I have multiple reasons for picking this project.
a) I have always been interested in game design.
b) I really want to test and see how far I can go with pretty much only 2 weeks of actual coding classes, not scratch and dingy "self taught" python.
c) As for the AI, I've been interested in AI for things such as Unmanned Aerial Vehicals. This also includes things such as machine learning.
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@leighannehsu leighannehsu Jul 11, 2016

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Thank you for organizing your proposal nicely. Sounds good. Be sure your unbuffered input works on Linux with gcc, since unbuffered input is OS/compiler-specific.
Also you didn't mention loops, though I'm assuming you're using them for actually running the game.

Semi-related fun fact - I worked with UAVs as a research project in undergrad. They're occasionally immensely frustrating but really cool to get working :) If you're interested in them, be sure to look for colleges that have that kind of research if you want the opportunity to work with them as a research project. Alternately, of course, find an internship that does the same...I personally think colleges are easier to find though.



93 changes: 65 additions & 28 deletions README.md
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# Final Project
# Astroshark
## Sean Kee

## Objectives
To review and implement concepts learned from class in a self-designed program.
### Instructions

### Description
You will design, propose, and implement a project of your own choosing. Your project must implement or include each of the following concepts:
- Variables/data types
- Input/output
- Conditional statements
- Loops
- Functions
- Arrays/strings (either directly or as a pointer)
- Advanced data types (structures and enumerated lists) <br>
Clone entire repository -- MUST HAVE ALL FILES --
- git clone https://github.com/MrSkee/FinalProject.git

Your program must be well-commented and provide the user with information on how to use your program. Interaction with the program should be specified within the program as well as within a readme.txt document. Rules for games should also be included in the readme.txt document.
Additionally, your code must be written efficiently and handle invalid user input appropriately. This means that if you have the user enter a number, and the user enters a string or a character, your program should not crash, go into an infinite loop, or produce anything outside of the expected functionality.
Must install SDL and SDL_tff.
- Go into SDL Directory
- type the command './configure; make; make install'

Examples of projects include (but are not limited to): game simulators (board games, battle arena, other games), text adventure games, artificial intelligence applications, etc.
sudo apt-get install these:
- libsdl2-2.0-0
- libsdl2-dbg
- libsdl2-dev
- libsdl2-image-2.0.0
- libsdl2-image-dbg
- libsdl2-image-dev

Note: There may be functionality you wish to include in your project that we have not gone over yet in class. You can check with your instructor (me) or your TA (Lesley) to see if we intend to go over it or if it is possible. You may wish to temporarily hardcode data, functionality, etc. until we go over it. Your final code for those sections should not be hardcoded.
If opening code, use sublime or a text editor that's NOT vim.

### Part 1: Proposal
You must submit a proposal that details the following:
- Descriptive overview of project (what it does, what game it implements/simulates, etc). This should be long enough to explain what your program is and what it does/does not do.
- Detailed examples of concept implementation (an example each of how you will use functions, loops, etc.). You do not need to explain how you will use variables or input/output unless it is not inherently obvious.
- Your reasons for picking this project (you are interested in game design and wanted to create a game, you think the application is interesting and why, etc.).
Compile command:
gcc astroshark.c -o astroshark -lm -l SDL2 -l SDL2_image

### Part 2: Project Implementation
You must implement the project as described in your proposal and conforming to the expectations in the Description section.
### How to play
W - Move Forward
A - Strafe Left
S - Reverse
D - Strafe Right
SPACE - Shoot
Left Arrow - Rotate Left
Right Arrow - Rotate Right

Functions and large code blocks should be documented (have comments briefly explaining their purpose, as well as any parameters or return values, if applicable).
DO NOT CLOSE GAME FROM COMMAND PROMPT. EXIT GAME PROPERLY BY HITTING THE "X" ADJACENT TO THE WINDOW TITLE.

You must include a readme.txt detailing how to run your project, a brief overview of what it does, and a brief explanation of interaction with the program (e.g. “You may enter commands at the >> prompt. For help/suggestions of commands to enter at any time, type ‘help’.” for a text adventure game). If your project is a game or game simulator, you should also include any rules as applicable (e.g. “Go Fish is a game of matching cards. If you suggest a card your opponent has, he/she must give you that card. Likewise, if the opponent asks for a card you have, you must give him/her that card. If no card matches, player draws from the pile. Otherwise, players continue asking for cards until they ask for a card no one has.”).

### Main Goals
~~- Create operational window~~
~~* Operating close window button~~
~~*Create boundaries~~
~~- Create functional space ship~~
~~* Movement with WASD and rotation with arrow keys~~
~~- Create asteroids to shoot at, using random generation~~
~~* Random asteroid spawn location, with random velocity~~
~~* Gets destroyed when hit by laser~~
~~- Create bullets/lasers~~

### Deliverables
Your proposal should be submitted by 10am on Monday, July 11, 2016. It will either be approved or modification requested by Monday night. Note that if you submit your proposal early, it will likely be evaluated early, and you will be able to begin work on your project as soon as it is approved. Your proposal should be in a .doc, .pdf, or .txt document.
### Secondary Goals
- Create separate sprites for different things
- Enemy AI
- Create menu system
* Main menu
* Pause menu
* Options
- Realistic control system simulating actual space flight (acceleration etc.)
* Fix rotation center
* Add acceleration and "realistic" motion
* Mouse functionality
- Powerups
* Ultimate Shark mode(god)
* Double shoot
- Clean Up
* Audio (SFX)
* Better sprites
~~- Create Scoring System~~

Your project is due Friday, July 15, 2016 at 4pm. Please submit ALL files (source code, external libraries, data files, and executable).
### Additional Comments

Even though we did not go over any GUI, I chose this project mainly to see if I could actually do it. With really no "real" prior programming, I completely underestimated the amount of time and work it would take to accomplish such a project. That being said, all the goals I did not reach were essentially due to the lack of time. The only real resource I was able to find to help me was the wiki on SDL. Other than that, everyone else on the internet seemed to think it was a good idea to completely drop C and use C++, so essentially there were few possible sources. All the algorithms used in my program to calculate different things were not taken from any source, and were created by me. Anything related to SDL in terms of general usage, I referred to the wiki.


Note: Any large chunks of code that are commented out are additional features that are either not complete or do not yet fully work. The core mechanics of the game work just fine.


### References
https://wiki.libsdl.org/
http://www.cplusplus.com/reference/cmath/sin/
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