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Project3 : Hanming Zhang #18

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@HanmingZhang HanmingZhang commented Oct 2, 2017

I add these parts after project deadline, so just ignore this part when grading

  • MIS
  • Texture & Normal Map
  • Environment Map

Part 1 : Core Features

  • Shading kernel with BSDF evaluation
  • Path continuation/termination using Stream Compaction
  • Sorting Path segments & intersections by Material ID using Radix Sort / thrust::sort_by_key
  • First bounce intersections and Camera ray cache

Part 2 : Make Unique!

  • Work-Efficient Stream Compaction using dynamic shared memory
  • Small features:
    • Pure specualr refractive material & Glass(Specualr reflection + Specualr refraction)
    • Thin lens camera(depth-of-field)
    • Stochastic sampled antialiasing
  • Direct Lighting
  • Arbitrary mesh loading with bounding volume intersection culling
  • BVH (Hierarchical spatial data structures)

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