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CIS-566-Project-2

https://github.com/CIS-566-2018/homework-2-ray-marching-implicit-surfaces

Objective

  • Gain more experience with GLSL Shader writing and raymarching
  • Experiment with procedural modeling and animation of scenes

Running the Code

  1. Install Node.js. Node.js is a JavaScript runtime. It basically allows you to run JavaScript when not in a browser. For our purposes, this is not necessary. The important part is that with it comes npm, the Node Package Manager. This allows us to easily declare and install external dependencies such as dat.GUI, and glMatrix.

  2. Using a command terminal, run npm install in the root directory of your project. This will download all of those dependencies.

  3. Do either of the following (but we highly recommend the first one for reasons we will explain later).

    a. Run npm start and then go to localhost:5660 in your web browser

    b. Run npm run build and then go open index.html in your web browser

Module Bundling

One of the most important dependencies of our projects is Webpack. Webpack is a module bundler which allows us to write code in separate files and use imports and exports to load classes and functions for other files. It also allows us to preprocess code before compiling to a single file. We will be using Typescript for this course which is Javascript augmented with type annotations. Webpack will convert Typescript files to Javascript files on compilation and in doing so will also check for proper type-safety and usage. Read more about Javascript modules in the resources section below.

Developing Your Code

All of the JavaScript code is living inside the src directory. The main file that gets executed when you load the page as you may have guessed is main.ts. Here, you can make any changes you want, import functions from other files, etc. The reason that we highly suggest you build your project with npm start is that doing so will start a process that watches for any changes you make to your code. If it detects anything, it'll automagically rebuild your project and then refresh your browser window for you. Wow. That's cool. If you do it the other way, you'll need to run npm build and then refresh your page every time you want to test something.

We would suggest editing your project with Visual Studio Code https://code.visualstudio.com/. Microsoft develops it and Microsoft also develops Typescript so all of the features work nicely together. Sublime Text and installing the Typescript plugins should probably work as well.

Assignment Details

  1. The framework is a simplified version of the homework 0 base. It has been pruned to emphasize that the only geometry being rasterized is a single quad on the entire screen. Your job is to rewrite the shaders in src/shaders to create a raymarched scene drawn on top of the quad, and modify any other .ts files to provide the necessary info and interactivity to your raymarcher.
  2. Create and animate a scene! Using SDFs creatively, you must model and animate a "cool" scene. You can make whatever you want of course, but if you just can't think of something, then our suggestion is to make something mechanical like this. Additionally, we (Dan and Joe) like using GraphToy for easy editing and creation of custom functions for modeling and animating. Specific requirements:
    • Blending: at least three of union, intersection, subtraction, smooth blend operations
    • Domain repetition
    • Parts that animate in interesting ways
    • A background that isn't a constant color
  3. Finally: You must give your scene at least one kind of interesting material/reflection model, and we're not talking Lame-bert or Blinn-Phong...there are a ton of things you could do! If you just can't think of something, try specular reflection/transmission...or a real-time subsurface scattering approximation.
  4. Optional features (for added credit):
    • Ambient occlusion
    • Soft shadows
    • Extra optimizations (explain in your readme)
    • Volumetric marching
    • Marching height fields / non-SDF surfaces with reasonable speed
    • Toggleable controllable camera

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