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Taking mesh right up to bbox #201

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@edeyejedi

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@edeyejedi

Hi all,
First post, and just looking for a pointer. I guess it may help someone else at some point as well.
I cant seem to get the mesh so push right out to the specified bounding box - well the corners particularly.
Understand this could be a limitation, but perhaps there are some settings/approaches that help with this.
Thanks for any input

ps. been experimenting with OceanMesh2D for the last 72 hours and find it brilliant and fascinating. Thanks all that have contributed.

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