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Ars Elemental 与 Ars Nouveau 翻译更新 #5558
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| 模组 | 🔗 链接 | 🎨 相关文件 | |
|---|---|---|---|
| Ars Nouveau | 🔍 源代码 | 🟩 MCMOD | 📁 对比(Azusa) | ||
| 依赖-Curios API (Forge/NeoForge) | 🔍 源代码 | 🟩 MCMOD | * | * | |
| 依赖-GeckoLib | 🔍 源代码 | 🟩 MCMOD | * | * | |
| Ars Elemental | 🔍 源代码 | 🟩 MCMOD | 📁 对比(Azusa) | ||
| 依赖-Ars Nouveau | 🔍 源代码 | 🟩 MCMOD | * | * |
💾 基于此 PR 所打包的资源包:
ℹ ars-elemental 在其它 PR 中有提交:
- Ars Elemental 翻译提交 #3559 中包含此模组的 1.19 版本
ℹ ars-nouveau 在其它 PR 中有提交:
- Ars nouveau 1.18.2 翻译修订(等待接手) #3133 中包含此模组的 1.18 版本
✔ ars_elemental Mod Domain 验证通过。
ℹ ars_elemental-1.21 语言文件验证通过。
ℹ ars_elemental-1.21 模组内语言文件验证通过。
✔ ars_nouveau Mod Domain 验证通过。
ℹ ars_nouveau-1.21 语言文件验证通过。
ℹ ars_nouveau-1.21 模组内语言文件验证通过。
ℹ 注意:检测到可能的争议译名:魔咒,请注意区分附魔(Enchant/Enchanting)和魔咒(Enchantment)。例如行 "ars_elemental.enchantment_desc.soulbound": "阻止死亡时丢失有此魔咒的物品。",。
ℹ 注意:检测到可能的争议译名:速度,请注意区分 1.19.4 后的速度(属性)与迅捷(状态效果)。例如行 "ars_elemental.page.fire_bangle":...的生物群系时,会常态提升速度。", ...。
ℹ 注意:检测到可能的争议译名:附魔,请注意区分附魔(Enchant/Enchanting)和魔咒(Enchantment)。例如行 "ars_nouveau.page1.magical_crafting":...需在放置于奥术核心上方的附魔装置中制造。附魔装置还可...。
详细检查报告
开始检查 ars_elemental 1.21ars_elemental-1.21 中文语言文件共有 551 个 Key; 英文语言文件共有 551 个 Key
ars_elemental-1.21 模组内语言文件共有 551 个 Key;
开始检查 ars_nouveau 1.21
ars_nouveau-1.21 中文语言文件共有 2342 个 Key; 英文语言文件共有 2342 个 Key
ars_nouveau-1.21 模组内语言文件共有 2342 个 Key;
检测到争议译名:魔咒 projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json-64: "ars_elemental.enchantment_desc.soulbound": "阻止死亡时丢失有此魔咒的物品。",
检测到争议译名:魔咒 projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json-0: "ars_elemental.page.armor_set.wip": "注意:由于盔甲重做需要改动很多资源,轻型和重型元素盔甲的资源目前仍借用自中型盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。",
检测到争议译名:魔咒 projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json-155: "ars_elemental.page.elemental_tweaks": "安装元素魔艺后,如下特性会生效:$(br)巫师之盾格挡时可触发反应魔咒。$(br)召唤的闪电不会摧毁物品。$(br)以“敏感”增强的“粉碎”可以加工物品。$(br)“寒流”能对冰冻的生物造成更多伤害。$(br)“点燃”会将冰融化成水。",
检测到争议译名:速度 projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json-157: "ars_elemental.page.fire_bangle": "此手环能提高火元素法术的伤害。你的手臂被烈火包裹,能点燃击中的敌人;身处炎热的生物群系时,会常态提升速度。",
检测到争议译名:速度 projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json-217: "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_accelerate": "加快弹射物移动速度。",
检测到争议译名:速度 projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json-218: "ars_nouveau.augment_desc.glyph_arc_projectile_glyph_decelerate": "减慢弹射物移动速度。",
检测到争议译名:附魔 projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json-944: "ars_nouveau.page1.magical_crafting": "灌注室可将紫水晶碎片或青金石转化为魔源宝石。若是在灌注室旁放置三个奥术基座,再在其上放置相应物品,还可将魔源宝石进一步灌注为各类精华,并用到各种魔符的配方中去。法师之花种子、魔法装备、召唤魔法小帮手用的护符,包括这些在内的重要物品,都需在放置于奥术核心上方的附魔装置中制造。附魔装置还可直接为装备附上魔咒,种类任选。\n改衣台可用于向魔法盔甲编入各式纤维,穿戴所得盔甲可以获得多种特殊能力。",
检测到争议译名:魔咒 projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json-944: "ars_nouveau.page1.magical_crafting": "灌注室可将紫水晶碎片或青金石转化为魔源宝石。若是在灌注室旁放置三个奥术基座,再在其上放置相应物品,还可将魔源宝石进一步灌注为各类精华,并用到各种魔符的配方中去。法师之花种子、魔法装备、召唤魔法小帮手用的护符,包括这些在内的重要物品,都需在放置于奥术核心上方的附魔装置中制造。附魔装置还可直接为装备附上魔咒,种类任选。\n改衣台可用于向魔法盔甲编入各式纤维,穿戴所得盔甲可以获得多种特殊能力。",
上方的译名检测仅有参考价值,可能并没有实际错误。请在修改前仔细斟酌!
报告也可以在 这里 查看。在 PR 更新时这里的检查也会自动更新。
🔛 Diff:
ars-elemental/1.21
| 英文 | 中文 |
|---|---|
| Thunderguard's Set | 雷电护卫套装 |
| Olympian's Set | 奥林匹亚套装 |
| Winterguard's Set | 寒冬护卫套装 |
| Nereid's Set | 海宁芙套装 |
| Wealdguard's Set | 林地护卫套装 |
| Dryad's Set | 木宁芙套装 |
| Netherguard's Set | 下界护卫套装 |
| Pyromaniac's Set | 纵火狂套装 |
| Flashjack connected to turret | 闪电鸦已连接到炮塔 |
| Flashjack will not target this entity | 闪电鸦不会再瞄准此实体 |
| Flashjack will target this entity again | 闪电鸦现在会瞄准此实体 |
| Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. 🔽 Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants still uses the medium assets. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. |
注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 🔽 注意:由于盔甲重做需要改动很多资源,轻型和重型元素盔甲的资源目前仍借用自中型盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 |
| Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet. 🔽 Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet but try to link them to a turret loaded with an attack spell in front of an horde, if you are curious. |
闪电鸦通常出现于闪耀至高木森林,它们躲藏在树木之间。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能。 🔽 闪电鸦通常出现于闪耀至高木森林,它们躲藏在树木之间。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能,但如果实在想试试看,可以把它们连接到对着一群生物、抄有攻击法术的炮塔。 |
| Elemental Armor Sets are attuned to the four elemental schools of magic. Each piece of armor will amplify glyphs of its school, make them cheaper, and reduce damage related to its element. When all pieces are equipped, the chunk of damage reduced is converted into mana and a special effect may trigger. | 元素套装与四种元素魔法学派校准。每一件盔甲穿戴后都能强化其所属学派的魔符,减少它们的消耗,并降低所受与该元素有关的伤害。穿戴完整套装时,所减少的伤害会转变为魔力,且能够触发特殊效果。 |
| Elemental Armor Sets | 元素套装 |
| Repelled | 排斥 |
| The target is repelled from one or more places by a magic force. | 魔法力量会将受影响实体推离一个或多个地点。 |
| Thunderguard's Boots | 雷电护卫靴子 |
| Thunderguard's Chestplate | 雷电护卫胸甲 |
| Thunderguard's Helmet | 雷电护卫头盔 |
| Olympian's Hood | 奥林匹亚兜帽 |
| Thunderguard's Leggings | 雷电护卫护腿 |
| Olympian's Pants | 奥林匹亚裤子 |
| Olympian's Shoes | 奥林匹亚鞋子 |
| Olympian's Tunic | 奥林匹亚外套 |
| Winterguard's Boots | 寒冬护卫靴子 |
| Winterguard's Chestplate | 寒冬护卫胸甲 |
| Winterguard's Helmet | 寒冬护卫头盔 |
| Nereid's Hood | 海宁芙兜帽 |
| Winterguard's Leggings | 寒冬护卫护腿 |
| Nereid's Pants | 海宁芙裤子 |
| Nereid's Shoes | 海宁芙鞋子 |
| Nereid's Tunic | 海宁芙外套 |
| Wealdguard's Boots | 林地护卫靴子 |
| Wealdguard's Chestplate | 林地护卫胸甲 |
| Wealdguard's Helmet | 林地护卫头盔 |
| Nymph's Hood | 木宁芙兜帽 |
| Wealdguard's Leggings | 林地护卫护腿 |
| Nymph's Pants | 木宁芙裤子 |
| Nymph's Shoes | 木宁芙鞋子 |
| Nymph's Tunic | 木宁芙外套 |
| Netherguard's Boots | 下界护卫靴子 |
| Netherguard's Chestplate | 下界护卫胸甲 |
| Netherguard's Helmet | 下界护卫头盔 |
| Pyromaniac's Hood | 纵火狂兜帽 |
| Netherguard's Leggings | 下界护卫护腿 |
| Pyromaniac's Pants | 纵火狂裤子 |
| Pyromaniac's Shoes | 纵火狂鞋子 |
| Pyromaniac's Tunic | 纵火狂外套 |
ars-elemental/1.21-keys
| Key | 英文 | 中文 |
|---|---|---|
ars_elemental.armor_set.air_heavy |
Thunderguard's Set | 雷电护卫套装 |
ars_elemental.armor_set.air_light |
Olympian's Set | 奥林匹亚套装 |
ars_elemental.armor_set.aqua_heavy |
Winterguard's Set | 寒冬护卫套装 |
ars_elemental.armor_set.aqua_light |
Nereid's Set | 海宁芙套装 |
ars_elemental.armor_set.earth_heavy |
Wealdguard's Set | 林地护卫套装 |
ars_elemental.armor_set.earth_light |
Dryad's Set | 木宁芙套装 |
ars_elemental.armor_set.fire_heavy |
Netherguard's Set | 下界护卫套装 |
ars_elemental.armor_set.fire_light |
Pyromaniac's Set | 纵火狂套装 |
ars_elemental.flashjack.connect |
Flashjack connected to turret | 闪电鸦已连接到炮塔 |
ars_elemental.flashjack.deny |
Flashjack will not target this entity | 闪电鸦不会再瞄准此实体 |
ars_elemental.flashjack.deny.remove |
Flashjack will target this entity again | 闪电鸦现在会瞄准此实体 |
ars_elemental.page.armor_set.wip |
Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. 🔽 Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants still uses the medium assets. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. |
注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 🔽 注意:由于盔甲重做需要改动很多资源,轻型和重型元素盔甲的资源目前仍借用自中型盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 |
ars_elemental.page1.flashjack_charm |
Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet. 🔽 Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet but try to link them to a turret loaded with an attack spell in front of an horde, if you are curious. |
闪电鸦通常出现于闪耀至高木森林,它们躲藏在树木之间。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能。 🔽 闪电鸦通常出现于闪耀至高木森林,它们躲藏在树木之间。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能,但如果实在想试试看,可以把它们连接到对着一群生物、抄有攻击法术的炮塔。 |
ars_elemental.page1.mark_of_mastery |
Elemental Armor Sets are attuned to the four elemental schools of magic. Each piece of armor will amplify glyphs of its school, make them cheaper, and reduce damage related to its element. When all pieces are equipped, the chunk of damage reduced is converted into mana and a special effect may trigger. | 元素套装与四种元素魔法学派校准。每一件盔甲穿戴后都能强化其所属学派的魔符,减少它们的消耗,并降低所受与该元素有关的伤害。穿戴完整套装时,所减少的伤害会转变为魔力,且能够触发特殊效果。 |
ars_elemental.title.mark_of_mastery |
Elemental Armor Sets | 元素套装 |
effect.ars_elemental.repel |
Repelled | 排斥 |
effect.ars_elemental.repel.description |
The target is repelled from one or more places by a magic force. | 魔法力量会将受影响实体推离一个或多个地点。 |
item.ars_elemental.air_boots_heavy |
Thunderguard's Boots | 雷电护卫靴子 |
item.ars_elemental.air_chestplate |
Thunderguard's Chestplate | 雷电护卫胸甲 |
item.ars_elemental.air_helmet |
Thunderguard's Helmet | 雷电护卫头盔 |
item.ars_elemental.air_hood |
Olympian's Hood | 奥林匹亚兜帽 |
item.ars_elemental.air_leggings_heavy |
Thunderguard's Leggings | 雷电护卫护腿 |
item.ars_elemental.air_pants |
Olympian's Pants | 奥林匹亚裤子 |
item.ars_elemental.air_shoes |
Olympian's Shoes | 奥林匹亚鞋子 |
item.ars_elemental.air_tunic |
Olympian's Tunic | 奥林匹亚外套 |
item.ars_elemental.aqua_boots_heavy |
Winterguard's Boots | 寒冬护卫靴子 |
item.ars_elemental.aqua_chestplate |
Winterguard's Chestplate | 寒冬护卫胸甲 |
item.ars_elemental.aqua_helmet |
Winterguard's Helmet | 寒冬护卫头盔 |
item.ars_elemental.aqua_hood |
Nereid's Hood | 海宁芙兜帽 |
item.ars_elemental.aqua_leggings_heavy |
Winterguard's Leggings | 寒冬护卫护腿 |
item.ars_elemental.aqua_pants |
Nereid's Pants | 海宁芙裤子 |
item.ars_elemental.aqua_shoes |
Nereid's Shoes | 海宁芙鞋子 |
item.ars_elemental.aqua_tunic |
Nereid's Tunic | 海宁芙外套 |
item.ars_elemental.earth_boots_heavy |
Wealdguard's Boots | 林地护卫靴子 |
item.ars_elemental.earth_chestplate |
Wealdguard's Chestplate | 林地护卫胸甲 |
item.ars_elemental.earth_helmet |
Wealdguard's Helmet | 林地护卫头盔 |
item.ars_elemental.earth_hood |
Nymph's Hood | 木宁芙兜帽 |
item.ars_elemental.earth_leggings_heavy |
Wealdguard's Leggings | 林地护卫护腿 |
item.ars_elemental.earth_pants |
Nymph's Pants | 木宁芙裤子 |
item.ars_elemental.earth_shoes |
Nymph's Shoes | 木宁芙鞋子 |
item.ars_elemental.earth_tunic |
Nymph's Tunic | 木宁芙外套 |
item.ars_elemental.fire_boots_heavy |
Netherguard's Boots | 下界护卫靴子 |
item.ars_elemental.fire_chestplate |
Netherguard's Chestplate | 下界护卫胸甲 |
item.ars_elemental.fire_helmet |
Netherguard's Helmet | 下界护卫头盔 |
item.ars_elemental.fire_hood |
Pyromaniac's Hood | 纵火狂兜帽 |
item.ars_elemental.fire_leggings_heavy |
Netherguard's Leggings | 下界护卫护腿 |
item.ars_elemental.fire_pants |
Pyromaniac's Pants | 纵火狂裤子 |
item.ars_elemental.fire_shoes |
Pyromaniac's Shoes | 纵火狂鞋子 |
item.ars_elemental.fire_tunic |
Pyromaniac's Tunic | 纵火狂外套 |
ars-elemental/1.21-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
ars_elemental.flashjack.deny |
Flashjack will not target this entity | 闪电鸦不会再瞄准此实体 | ⚠ 术语异常 target => 标靶 ✔ 术语 entity => 实体 |
ars_elemental.flashjack.deny.remove |
Flashjack will target this entity again | 闪电鸦现在会瞄准此实体 | ⚠ 术语异常 target => 标靶 ✔ 术语 entity => 实体 |
ars_elemental.page.armor_set.wip |
Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants won't be ready for 1.19, so the 'medium' elemental armors can be crafted will all three types. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. 🔽 Note: Since the Armor Rework requires a lot of assets work, the light and heavy elemental armors variants still uses the medium assets. Upgrading will keep enchants and threads, but requires the base armor to be at tier 3. |
注意:由于盔甲重做需要改动很多资源,1.19版本中不会有轻型和重型元素盔甲;相应地,可以用所有三种盔甲合成“中型”盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 🔽 注意:由于盔甲重做需要改动很多资源,轻型和重型元素盔甲的资源目前仍借用自中型盔甲。升级会保留魔咒和纤维,但如此操作需要盔甲已经达到3级。 |
⚠ 术语异常 light => 光 ⚠ 术语异常 tier => 品质 |
ars_elemental.page1.flashjack_charm |
Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet. 🔽 Flashjacks are usually found in flashing archwood forests, hiding among the trees. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet but try to link them to a turret loaded with an attack spell in front of an horde, if you are curious. |
闪电鸦通常出现于闪耀至高木森林,它们躲藏在树木之间。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能。 🔽 闪电鸦通常出现于闪耀至高木森林,它们躲藏在树木之间。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能,但如果实在想试试看,可以把它们连接到对着一群生物、抄有攻击法术的炮塔。 |
✔ 术语 attack => 攻击 ⚠ 术语异常 current => 当前分辨率 |
ars_elemental.page1.mark_of_mastery |
Elemental Armor Sets are attuned to the four elemental schools of magic. Each piece of armor will amplify glyphs of its school, make them cheaper, and reduce damage related to its element. When all pieces are equipped, the chunk of damage reduced is converted into mana and a special effect may trigger. | 元素套装与四种元素魔法学派校准。每一件盔甲穿戴后都能强化其所属学派的魔符,减少它们的消耗,并降低所受与该元素有关的伤害。穿戴完整套装时,所减少的伤害会转变为魔力,且能够触发特殊效果。 | ⚠ 术语异常 all => 全部 ⚠ 术语异常 chunk => 区块 ✔ 术语 effect => 效果 |
effect.ars_elemental.repel.description |
The target is repelled from one or more places by a magic force. | 魔法力量会将受影响实体推离一个或多个地点。 | ⚠ 术语异常 target => 标靶 |
item.ars_elemental.air_boots_heavy |
Thunderguard's Boots | 雷电护卫靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.air_chestplate |
Thunderguard's Chestplate | 雷电护卫胸甲 | ✔ 术语 chestplate => 胸甲 |
item.ars_elemental.air_helmet |
Thunderguard's Helmet | 雷电护卫头盔 | ✔ 术语 helmet => 头盔 |
item.ars_elemental.air_leggings_heavy |
Thunderguard's Leggings | 雷电护卫护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.air_pants |
Olympian's Pants | 奥林匹亚裤子 | ⚠ 术语异常 pants => 喘息 |
item.ars_elemental.air_tunic |
Olympian's Tunic | 奥林匹亚外套 | ✔ 术语 tunic => 外套 |
item.ars_elemental.aqua_boots_heavy |
Winterguard's Boots | 寒冬护卫靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.aqua_chestplate |
Winterguard's Chestplate | 寒冬护卫胸甲 | ✔ 术语 chestplate => 胸甲 |
item.ars_elemental.aqua_helmet |
Winterguard's Helmet | 寒冬护卫头盔 | ✔ 术语 helmet => 头盔 |
item.ars_elemental.aqua_leggings_heavy |
Winterguard's Leggings | 寒冬护卫护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.aqua_pants |
Nereid's Pants | 海宁芙裤子 | ⚠ 术语异常 pants => 喘息 |
item.ars_elemental.aqua_tunic |
Nereid's Tunic | 海宁芙外套 | ✔ 术语 tunic => 外套 |
item.ars_elemental.earth_boots_heavy |
Wealdguard's Boots | 林地护卫靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.earth_chestplate |
Wealdguard's Chestplate | 林地护卫胸甲 | ✔ 术语 chestplate => 胸甲 |
item.ars_elemental.earth_helmet |
Wealdguard's Helmet | 林地护卫头盔 | ✔ 术语 helmet => 头盔 |
item.ars_elemental.earth_leggings_heavy |
Wealdguard's Leggings | 林地护卫护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.earth_pants |
Nymph's Pants | 木宁芙裤子 | ⚠ 术语异常 pants => 喘息 |
item.ars_elemental.earth_tunic |
Nymph's Tunic | 木宁芙外套 | ✔ 术语 tunic => 外套 |
item.ars_elemental.fire_boots_heavy |
Netherguard's Boots | 下界护卫靴子 | ✔ 术语 boots => 靴子 |
item.ars_elemental.fire_chestplate |
Netherguard's Chestplate | 下界护卫胸甲 | ✔ 术语 chestplate => 胸甲 |
item.ars_elemental.fire_helmet |
Netherguard's Helmet | 下界护卫头盔 | ✔ 术语 helmet => 头盔 |
item.ars_elemental.fire_leggings_heavy |
Netherguard's Leggings | 下界护卫护腿 | ✔ 术语 leggings => 护腿 |
item.ars_elemental.fire_pants |
Pyromaniac's Pants | 纵火狂裤子 | ⚠ 术语异常 pants => 喘息 |
item.ars_elemental.fire_tunic |
Pyromaniac's Tunic | 纵火狂外套 | ✔ 术语 tunic => 外套 |
ars-nouveau/1.21
| 英文 | 中文 |
|---|---|
| Ars Nouveau supports a wide variety of automation methods via Spell Turrets, magical helpers, and Rituals. Using one or a combination of these options can achieve almost anything you want such as farming crops and trees, quarrying the earth, crafting and transporting items, smelting, and brewing potions. |
新生魔艺有多种自动化手段,如法术炮台、魔法小帮手、仪式等。 从培育农作物和树木,到开采泥土与岩石,再到物品的合成与运输、烧炼、药水的酿造,这些均可通过上述方法中一种或多种综合实现。 🔽 新生魔艺有多种自动化手段,如法术炮塔、魔法小帮手、仪式等。 从培育农作物和树木,到开采泥土与岩石,再到物品的合成与运输、烧炼、药水的酿造,这些均可通过上述方法中一种或多种综合实现。 |
ars-nouveau/1.21-keys
| Key | 英文 | 中文 |
|---|---|---|
ars_nouveau.page1.magical_automation |
Ars Nouveau supports a wide variety of automation methods via Spell Turrets, magical helpers, and Rituals. Using one or a combination of these options can achieve almost anything you want such as farming crops and trees, quarrying the earth, crafting and transporting items, smelting, and brewing potions. |
新生魔艺有多种自动化手段,如法术炮台、魔法小帮手、仪式等。 从培育农作物和树木,到开采泥土与岩石,再到物品的合成与运输、烧炼、药水的酿造,这些均可通过上述方法中一种或多种综合实现。 🔽 新生魔艺有多种自动化手段,如法术炮塔、魔法小帮手、仪式等。 从培育农作物和树木,到开采泥土与岩石,再到物品的合成与运输、烧炼、药水的酿造,这些均可通过上述方法中一种或多种综合实现。 |
ars-nouveau/1.21-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
ars_nouveau.page1.magical_automation |
Ars Nouveau supports a wide variety of automation methods via Spell Turrets, magical helpers, and Rituals. Using one or a combination of these options can achieve almost anything you want such as farming crops and trees, quarrying the earth, crafting and transporting items, smelting, and brewing potions. |
新生魔艺有多种自动化手段,如法术炮台、魔法小帮手、仪式等。 从培育农作物和树木,到开采泥土与岩石,再到物品的合成与运输、烧炼、药水的酿造,这些均可通过上述方法中一种或多种综合实现。 🔽 新生魔艺有多种自动化手段,如法术炮塔、魔法小帮手、仪式等。 从培育农作物和树木,到开采泥土与岩石,再到物品的合成与运输、烧炼、药水的酿造,这些均可通过上述方法中一种或多种综合实现。 |
✔ 术语 brewing => 酿造 ⚠ 术语异常 options => 选项 ⚠ 术语异常 farming => 耕种 ✔ 术语 crafting => 合成 |
ℹ 机器人的命令列表
- 🔄 勾选这个复选框来强制刷新
|
Nereid这些确定要音译吗 |
|
不清楚(其实PR一开始就说了不知道 |
|
目前暂时选音译是因为奥林匹亚找不到意译( |
|
暂时给nereid和dryad换成了 |

根据作者在版本更新日志里说的,这些目前都是WIP
主要是四元素套装的轻量级和重量级版本,重量级版本都是-guard,轻量级版本不知道这些希腊名词要不要意译
轻量级土元素盔甲的套装名是Dryad,物品名是Nymph,总之先都处理成德律阿得斯,后面方便查找