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Extends RimWorld mod system to allow save game patching

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SaveGamePatches

Extends the RimWorld modding patch system to include save game patching as well. Using the same syntax as standard Def patching, xml files are read from each mod's SaveGamePatches/ sub-directory and then applies to any saved game upon loaded. These patches are performed in transit and do not alter the actual saved file.

Note: Mod load order for this mod should not matter.

Patching Advice

  1. Delete the <curJob> node containing any JobDefs that are no longer present. If pawn.curJob.def is null, you will have a crash at some point.
  2. Remove any things based on ThingClasses that are no longer present, or transition them into a ThingClass that does.

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Extends RimWorld mod system to allow save game patching

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