-
Notifications
You must be signed in to change notification settings - Fork 27
Enable save game #235
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Closed
Closed
Enable save game #235
Changes from all commits
Commits
Show all changes
7 commits
Select commit
Hold shift + click to select a range
6fcfc9b
save signal and handler
pcen b157019
fix mapUnit not being serializable
pcen 6722fb9
fix TilePath not deserializing
pcen 28a2c29
message UI when save finishes
pcen 989daa4
fix up diff
pcen f4365e8
223 - Add parameterless constructor to ExperienceLevel.cs so MSFT JSO…
QuintillusCFC f9b4a05
223 - Fix not saving tile visibility, and not being able to load save…
QuintillusCFC File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -19,4 +19,4 @@ public void ResetLoadGamePath() | |
| { | ||
| LoadGamePath = DefaultGamePath; | ||
| } | ||
| } | ||
| } | ||
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,39 +1,39 @@ | ||
| using Godot; | ||
|
|
||
| public class GameMenu : Popup | ||
| { | ||
|
|
||
| public GameMenu() { | ||
| alignment = BoxContainer.AlignMode.Center; | ||
| margins = new Margins(top: 100); | ||
| } | ||
|
|
||
| public override void _Ready() | ||
| { | ||
| base._Ready(); | ||
|
|
||
| AddTexture(370, 300); | ||
| AddBackground(370, 300); | ||
|
|
||
| AddHeader("Main Menu", 10); | ||
|
|
||
| AddButton("Map", 60, "map"); | ||
| AddButton("Load Game (Ctrl-L)", 85, "load"); | ||
| AddButton("New Game (Ctrl-Shift-Q)", 110, "newGame"); | ||
| AddButton("Preferences (Ctrl-P)", 135, "preferences"); | ||
| AddButton("Retire (Ctrl-Q)", 160, "retire"); | ||
| AddButton("Save Game (Ctrl-S)", 185, "save"); | ||
| AddButton("Quit Game (ESC)", 210, "quit"); | ||
| } | ||
|
|
||
| private void quit() | ||
| { | ||
| GetParent().EmitSignal("Quit"); | ||
| } | ||
|
|
||
| private void map() | ||
| { | ||
| GetParent().EmitSignal("HidePopup"); | ||
| } | ||
| public class GameMenu : Popup { | ||
|
|
||
| public GameMenu() { | ||
| alignment = BoxContainer.AlignMode.Center; | ||
| margins = new Margins(top: 100); | ||
| } | ||
|
|
||
| public override void _Ready() { | ||
| base._Ready(); | ||
|
|
||
| AddTexture(370, 300); | ||
| AddBackground(370, 300); | ||
|
|
||
| AddHeader("Main Menu", 10); | ||
|
|
||
| AddButton("Map", 60, "map"); | ||
| AddButton("Load Game (Ctrl-L)", 85, "load"); | ||
| AddButton("New Game (Ctrl-Shift-Q)", 110, "newGame"); | ||
| AddButton("Preferences (Ctrl-P)", 135, "preferences"); | ||
| AddButton("Retire (Ctrl-Q)", 160, "retire"); | ||
| AddButton("Save Game (Ctrl-S)", 185, "save"); | ||
| AddButton("Quit Game (ESC)", 210, "quit"); | ||
| } | ||
|
|
||
| private void map() { | ||
| GetParent().EmitSignal("HidePopup"); | ||
| } | ||
|
|
||
| private void save() { | ||
| GetParent().EmitSignal("SaveGame"); | ||
| } | ||
|
|
||
| private void quit() { | ||
| GetParent().EmitSignal("Quit"); | ||
| } | ||
|
|
||
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It would be convenient to print out the save file location here too, since we don't yet give the player the option to choose it. I ran this branch to test it and it was not obvious to me that the save file would overwrite c7-static-map-save.json.