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4 changes: 3 additions & 1 deletion include/BNM/UnityStructures/Matrix4x4.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@
#include "Vector4.hpp"
#include "Matrix3x3.hpp"

#include <cmath>

#define MAT(m, r, c) (m)[(c)*4+(r)]
#define RETURN_ZERO do { for (int i=0;i<16;i++) out[i] = 0.0F; return false; } while(0)

Expand Down Expand Up @@ -839,4 +841,4 @@ namespace BNM::Structures::Unity {
inline void TransformPoints3x4(const Matrix4x4& matrix, const Vector3* in, size_t inStride, Vector3* out, size_t outStride, int count) {
for (int i = 0; i < count; ++i, in = Stride(in, inStride), out = Stride(out, outStride)) *out = matrix.MultiplyPoint3x4(*in);
}
}
}