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v0.9.22.1-alpha - Fix projectile traps saving blank effects
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- Closes #66
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Bubb13 committed Jan 3, 2024
1 parent 691d00c commit 3d51b0c
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Showing 3 changed files with 7 additions and 3 deletions.
2 changes: 1 addition & 1 deletion EEex/EEex.tp2
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@@ -1,6 +1,6 @@
BACKUP ~EEex/backup~
AUTHOR ~Bubb~
VERSION ~v0.9.22-alpha~
VERSION ~v0.9.22.1-alpha~
README ~EEex/readme-EEex.html~

BEGIN ~EEex~
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6 changes: 5 additions & 1 deletion EEex/copy/EEex_Sprite_Patch.lua
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Expand Up @@ -168,8 +168,12 @@
EEex_HookJump(EEex_Label("Hook-CGameEffectList::Marshal()-OverrideSize"), 0, EEex_FlattenTable({
{[[
cmp qword ptr ds:[#$(1)], 0 ]], {CGameEffectList_Marshal_SavedSpritePtrMem}, [[ #ENDL
jz jmp
jnz continue
test ebx, ebx ; Recalculates flags for the jle instruction being returned to
jmp jmp
continue:
#MAKE_SHADOW_SPACE(40)
]]},
EEex_GenLuaCall("EEex_Sprite_Hook_CalculateExtraEffectListMarshalSize", {
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2 changes: 1 addition & 1 deletion package_mod.bat
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Expand Up @@ -6,7 +6,7 @@ call "%~dp0..\ModPackaging\utilities\ie_games.bat"

REM /* MODIFY: set the values of the 3 variables below to reflect the current mod version */
set "mod_name=EEex"
set "mod_version=v0.9.22-alpha"
set "mod_version=v0.9.22.1-alpha"
set mod_folder=EEex

REM /* MODIFY: list here which IE games the mod is compatible with, from this list of possibilities: */
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