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The readme of ShaderFlow contains a modified DepthFlow shader with a Music Visualizer glued on top and it looks amazing.
The DepthFlow shader can be refactored into a standalone file defining a struct of parameters, and a single function to do the projections (might need to accept a Camera element as well), returning the final coordinate and other utils of the algorithm.
This would allow creating awesome derivative work out of it, instead of doing everything inside its own void main()
function on GLSL !
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