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Multi-system emulator (NES, SNES, GB, PCE) for Windows, Linux and macOS

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Mesen

Mesen is a multi-system emulator (NES, SNES, Game Boy, Game Boy Advance, PC Engine, Master System/Game Gear) for Windows, Linux and macOS built in C++ and C#.

Development Builds

Mesen

.NET builds

These builds require .NET 8 to be installed (except the Windows 7 build which requires .NET 6).
For Linux and macOS, SDL2 must also be installed.

Native builds

These builds don't require .NET to be installed and offer improved start up times.

  • Windows 10 / 11: An issue is causing the emulator to sometimes (randomly) freeze when opening or closing windows in the native builds on Windows. Using the native builds on Windows is not recommended until this is fixed.
  • Linux (requires SDL2)
  • macOS - Intel (requires SDL2)
  • macOS - Apple Silicon (requires SDL2)

Notes / limitations

macOS: The macOS build still has a number of limitations (e.g no gamepad support).

SteamOS: See SteamOS.md

Compiling

See COMPILING.md

License

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2014-2024 Sour

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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Multi-system emulator (NES, SNES, GB, PCE) for Windows, Linux and macOS

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  • C++ 61.5%
  • C# 20.3%
  • C 17.2%
  • Lua 0.7%
  • Objective-C++ 0.1%
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